Core/Scenes: Implemented spell created SceneObjects

Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
This commit is contained in:
hondacrx
2021-10-11 17:21:33 -04:00
parent b0528d1ad3
commit d2bcc321f5
11 changed files with 374 additions and 17 deletions
+9 -8
View File
@@ -20,14 +20,14 @@ using Framework.Dynamic;
using Framework.GameMath;
using Game.AI;
using Game.BattleFields;
using Game.DataStorage;
using Game.Maps;
using Game.Networking;
using Game.Networking.Packets;
using Game.Scenarios;
using Game.Spells;
using System;
using System.Collections.Generic;
using Game.DataStorage;
using Game.Spells;
namespace Game.Entities
{
@@ -155,6 +155,7 @@ namespace Game.Entities
case HighGuid.Corpse:
case HighGuid.DynamicObject:
case HighGuid.AreaTrigger:
case HighGuid.SceneObject:
case HighGuid.Conversation:
updateType = UpdateType.CreateObject2;
break;
@@ -606,11 +607,11 @@ namespace Game.Entities
// *data << ObjectGuid(ReplaceObject);
//}
//if (flags.SceneObject)
//{
// data.WriteBit(HasLocalScriptData);
// data.WriteBit(HasPetBattleFullUpdate);
// data.FlushBits();
if (flags.SceneObject)
{
data.WriteBit(false); // HasLocalScriptData
data.WriteBit(false); // HasPetBattleFullUpdate
data.FlushBits();
// if (HasLocalScriptData)
// {
@@ -714,7 +715,7 @@ namespace Game.Entities
// data.WriteBit(CanAwardXP);
// data.FlushBits();
// }
//}
}
if (flags.ActivePlayer)
{