diff --git a/Source/Game/Entities/Player/PlayerTaxi.cs b/Source/Game/Entities/Player/PlayerTaxi.cs index b107b6a9c..1bde0057a 100644 --- a/Source/Game/Entities/Player/PlayerTaxi.cs +++ b/Source/Game/Entities/Player/PlayerTaxi.cs @@ -207,7 +207,7 @@ namespace Game.Entities if (++i == m_TaxiDestinations.Count - 1) return false; // if we are left with only 1 known node on the path don't change the spline, its our final destination anyway - m_TaxiDestinations.RemoveRange(i, m_TaxiDestinations.Count - 1); + m_TaxiDestinations.RemoveRange(i, m_TaxiDestinations.Count - i); return true; } }