From d373675d9afa9cc164f1a64c4949eee66285c866 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Wed, 4 Jun 2025 09:10:06 -0400 Subject: [PATCH] Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one Port From (https://github.com/TrinityCore/TrinityCore/commit/d9c2720393e95c9e0bac5c5d1d95bbdcf94d5c5b) --- Source/Game/Spells/Spell.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Spells/Spell.cs b/Source/Game/Spells/Spell.cs index 1b4a4199e..331b81ad0 100644 --- a/Source/Game/Spells/Spell.cs +++ b/Source/Game/Spells/Spell.cs @@ -6663,6 +6663,8 @@ namespace Game.Spells SpellCastResult failReason = CheckRuneCost(); if (failReason != SpellCastResult.SpellCastOk) return failReason; + + continue; } // Check power amount