Core/Misc: Fix various crashes, also related to multithreading
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
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@@ -115,7 +115,8 @@ namespace Game.AI
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{
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Player member = groupRef.GetSource();
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if (member)
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member.FailQuest(m_pQuestForEscort.Id);
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if (member.IsInMap(player))
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member.FailQuest(m_pQuestForEscort.Id);
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}
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}
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else
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