Core/Misc: Fix various crashes, also related to multithreading
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
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@@ -153,7 +153,8 @@ namespace Game.AI
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{
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Player member = groupRef.GetSource();
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if (member)
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member.FailQuest(m_pQuestForFollow.Id);
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if (member.IsInMap(player))
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member.FailQuest(m_pQuestForFollow.Id);
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}
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}
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else
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@@ -343,8 +344,7 @@ namespace Game.AI
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
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{
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Player member = groupRef.GetSource();
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if (member && member.IsAlive() && me.IsWithinDistInMap(member, 100.0f))
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if (member && me.IsWithinDistInMap(member, 100.0f) && member.IsAlive())
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{
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Log.outDebug(LogFilter.Scripts, "FollowerAI GetLeader changed and returned new leader.");
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m_uiLeaderGUID = member.GetGUID();
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