Core/Misc: Fix various crashes, also related to multithreading
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
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@@ -2614,7 +2614,8 @@ namespace Game.AI
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{
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Player member = groupRef.GetSource();
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if (member)
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l.Add(member);
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if (member.IsInMap(player))
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l.Add(member);
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}
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}
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// We still add the player to the list if there is no group. If we do
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@@ -2838,7 +2839,8 @@ namespace Game.AI
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{
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Player recipient = refe.GetSource();
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if (recipient)
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l.Add(recipient);
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if (recipient.IsInMap(me))
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l.Add(recipient);
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}
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}
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else
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