Core/Misc: Fix various crashes, also related to multithreading

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
This commit is contained in:
hondacrx
2019-08-16 22:03:02 -04:00
parent 653a9bb035
commit d3bce6a75c
19 changed files with 174 additions and 117 deletions
+4
View File
@@ -1525,6 +1525,10 @@ namespace Game.Entities
stmt.AddValue(2, GetGUID().GetCounter());
trans.Append(stmt);
RemoveTradeableItem(item);
RemoveEnchantmentDurationsReferences(item);
RemoveItemDurations(item);
// also THIS item should be somewhere else, cheat attempt
item.FSetState(ItemUpdateState.Removed); // we are IN updateQueue right now, can't use SetState which modifies the queue
DeleteRefundReference(item.GetGUID());