Core/Misc: Fix various crashes, also related to multithreading
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
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@@ -485,7 +485,7 @@ namespace Game.Entities
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m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map.RemoveAllObjectsInRemoveList
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CombatStop();
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DeleteThreatList();
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getHostileRefManager().setOnlineOfflineState(false);
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getHostileRefManager().deleteReferences();
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GetMotionMaster().Clear(false); // remove different non-standard movement generators.
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}
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public override void CleanupsBeforeDelete(bool finalCleanup = true)
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