Core/Misc: Fix various crashes, also related to multithreading

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
This commit is contained in:
hondacrx
2019-08-16 22:03:02 -04:00
parent 653a9bb035
commit d3bce6a75c
19 changed files with 174 additions and 117 deletions
+1 -1
View File
@@ -485,7 +485,7 @@ namespace Game.Entities
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map.RemoveAllObjectsInRemoveList
CombatStop();
DeleteThreatList();
getHostileRefManager().setOnlineOfflineState(false);
getHostileRefManager().deleteReferences();
GetMotionMaster().Clear(false); // remove different non-standard movement generators.
}
public override void CleanupsBeforeDelete(bool finalCleanup = true)