Core/Misc: Fix various crashes, also related to multithreading

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
This commit is contained in:
hondacrx
2019-08-16 22:03:02 -04:00
parent 653a9bb035
commit d3bce6a75c
19 changed files with 174 additions and 117 deletions
+2 -1
View File
@@ -228,7 +228,8 @@ namespace Game.Loots
{
Player player = refe.GetSource();
if (player) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
FillNotNormalLootFor(player, player.IsAtGroupRewardDistance(lootOwner));
if (player.IsInMap(lootOwner))
FillNotNormalLootFor(player, player.IsAtGroupRewardDistance(lootOwner));
}
for (byte i = 0; i < items.Count; ++i)