Core/Instances: Instance lock rewrite (WIP)
Port From (https://github.com/TrinityCore/TrinityCore/commit/17665c929c3a9fb7fe75dd680648129bc1c1f874)
This commit is contained in:
@@ -917,32 +917,6 @@ namespace Game.Entities
|
||||
summoner.ToGameObject().GetAI()?.SummonedCreatureDies(creature, attacker);
|
||||
}
|
||||
}
|
||||
|
||||
// Dungeon specific stuff, only applies to players killing creatures
|
||||
if (creature.GetInstanceId() != 0)
|
||||
{
|
||||
Map instanceMap = creature.GetMap();
|
||||
|
||||
/// @todo do instance binding anyway if the charmer/owner is offline
|
||||
if (instanceMap.IsDungeon() && ((attacker != null && attacker.GetCharmerOrOwnerPlayerOrPlayerItself() != null) || attacker == victim))
|
||||
{
|
||||
if (instanceMap.IsRaidOrHeroicDungeon())
|
||||
{
|
||||
if (creature.GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.InstanceBind))
|
||||
instanceMap.ToInstanceMap().PermBindAllPlayers();
|
||||
}
|
||||
else
|
||||
{
|
||||
// the reset time is set but not added to the scheduler
|
||||
// until the players leave the instance
|
||||
long resettime = GameTime.GetGameTime() + 2 * Time.Hour;
|
||||
InstanceSave save = Global.InstanceSaveMgr.GetInstanceSave(creature.GetInstanceId());
|
||||
if (save != null)
|
||||
if (save.GetResetTime() < resettime)
|
||||
save.SetResetTime(resettime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
|
||||
|
||||
Reference in New Issue
Block a user