Core/DBLayer: Implement async transaction completion callbacks
Port From (https://github.com/TrinityCore/TrinityCore/commit/0f0ca3a9194d76afa0227943e86469ad8368c5e2)
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@@ -65,7 +65,7 @@ namespace Game.Network
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stmt.AddValue(0, ip_address);
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stmt.AddValue(1, BitConverter.ToUInt32(GetRemoteIpAddress().GetAddressBytes(), 0));
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_queryProcessor.AddQuery(DB.Login.AsyncQuery(stmt).WithCallback(CheckIpCallback));
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_queryProcessor.AddCallback(DB.Login.AsyncQuery(stmt).WithCallback(CheckIpCallback));
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}
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void CheckIpCallback(SQLResult result)
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@@ -356,7 +356,7 @@ namespace Game.Network
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if (!base.Update())
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return false;
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_queryProcessor.ProcessReadyQueries();
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_queryProcessor.ProcessReadyCallbacks();
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return true;
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}
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@@ -378,7 +378,7 @@ namespace Game.Network
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stmt.AddValue(0, Global.WorldMgr.GetRealm().Id.Realm);
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stmt.AddValue(1, authSession.RealmJoinTicket);
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_queryProcessor.AddQuery(DB.Login.AsyncQuery(stmt).WithCallback(HandleAuthSessionCallback, authSession));
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_queryProcessor.AddCallback(DB.Login.AsyncQuery(stmt).WithCallback(HandleAuthSessionCallback, authSession));
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}
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void HandleAuthSessionCallback(AuthSession authSession, SQLResult result)
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@@ -559,7 +559,7 @@ namespace Game.Network
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//if (wardenActive)
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//_worldSession.InitWarden(_sessionKey);
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_queryProcessor.AddQuery(_worldSession.LoadPermissionsAsync().WithCallback(LoadSessionPermissionsCallback));
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_queryProcessor.AddCallback(_worldSession.LoadPermissionsAsync().WithCallback(LoadSessionPermissionsCallback));
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}
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void LoadSessionPermissionsCallback(SQLResult result)
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@@ -587,7 +587,7 @@ namespace Game.Network
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_INFO_CONTINUED_SESSION);
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stmt.AddValue(0, accountId);
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_queryProcessor.AddQuery(DB.Login.AsyncQuery(stmt).WithCallback(HandleAuthContinuedSessionCallback, authSession));
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_queryProcessor.AddCallback(DB.Login.AsyncQuery(stmt).WithCallback(HandleAuthContinuedSessionCallback, authSession));
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}
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void HandleAuthContinuedSessionCallback(AuthContinuedSession authSession, SQLResult result)
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@@ -745,7 +745,7 @@ namespace Game.Network
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ZLib.z_stream _compressionStream;
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QueryCallbackProcessor _queryProcessor = new QueryCallbackProcessor();
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AsyncCallbackProcessor<QueryCallback> _queryProcessor = new AsyncCallbackProcessor<QueryCallback>();
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string _ipCountry;
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}
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