Core/GameObjects: Implemented AllowMultiInteract for GAMEOBJECT_TYPE_GOOBER
Port From (https://github.com/TrinityCore/TrinityCore/commit/f52f2cc67ad91fa9017f6739e0efdf9677c5d629)
This commit is contained in:
@@ -4709,6 +4709,14 @@ namespace Game
|
||||
|
||||
continue;
|
||||
}
|
||||
case GameObjectTypes.GatheringNode:
|
||||
{
|
||||
// scan GO chest with loot including quest items
|
||||
// find quest loot for GO
|
||||
if (LootStorage.Gameobject.HaveQuestLootFor(pair.Value.GatheringNode.chestLoot))
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user