Core/Movement: Implement MoveSplineFlag::Enter_Cycle
Port From (https://github.com/TrinityCore/TrinityCore/commit/61f3d51143b51b04169bd1c2ff0393d2b9be7c33)
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@@ -100,7 +100,8 @@ namespace Game.Movement
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// correct first vertex
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args.path[0] = new Vector3(real_position.X, real_position.Y, real_position.Z);
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args.initialOrientation = real_position.W;
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move_spline.onTransport = !unit.GetTransGUID().IsEmpty();
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args.flags.SetUnsetFlag(SplineFlag.EnterCycle, args.flags.HasFlag(SplineFlag.Cyclic));
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move_spline.onTransport = transport;
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MovementFlag moveFlags = unit.m_movementInfo.GetMovementFlags();
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if (!args.flags.HasFlag(SplineFlag.Backward))
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