Core/Movement: Implement MoveSplineFlag::Enter_Cycle
Port From (https://github.com/TrinityCore/TrinityCore/commit/61f3d51143b51b04169bd1c2ff0393d2b9be7c33)
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@@ -454,6 +454,20 @@ namespace Game.Networking.Packets
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public Vector3 Pos;
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}
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class FlightSplineSync : ServerPacket
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{
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public FlightSplineSync() : base(ServerOpcodes.FlightSplineSync, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Guid);
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_worldPacket.WriteFloat(SplineDist);
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}
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public ObjectGuid Guid;
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public float SplineDist;
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}
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public class MoveSplineSetSpeed : ServerPacket
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{
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public MoveSplineSetSpeed(ServerOpcodes opcode) : base(opcode, ConnectionType.Instance) { }
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