Core/PacketIO: Add new guild bank interaction opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d4ccbda34cc7213b155bba308fe10be87e17b66)
This commit is contained in:
@@ -1076,110 +1076,209 @@ namespace Game.Networking.Packets
|
||||
public bool FullUpdate;
|
||||
}
|
||||
|
||||
public class GuildBankTransferItem : ClientPacket
|
||||
class DepositGuildBankItem : ClientPacket
|
||||
{
|
||||
public GuildBankTransferItem(WorldPacket packet) : base(packet) { }
|
||||
public DepositGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8();
|
||||
PlayerSlot = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
|
||||
HasBag = _worldPacket.HasBit();
|
||||
_worldPacket.ResetBitPos();
|
||||
|
||||
if (HasBag)
|
||||
PlayerBag = _worldPacket.ReadUInt8();
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte PlayerSlot;
|
||||
public bool HasBag;
|
||||
public byte PlayerBag;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
}
|
||||
|
||||
class GuildBankMoveItemInBank : ClientPacket
|
||||
class StoreGuildBankItem : ClientPacket
|
||||
{
|
||||
public GuildBankMoveItemInBank(WorldPacket packet) : base(packet) { }
|
||||
public StoreGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8();
|
||||
NewBankTab = _worldPacket.ReadUInt8();
|
||||
NewBankSlot = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte NewBankTab;
|
||||
public byte NewBankSlot;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
}
|
||||
class GuildBankCombineItemStack : ClientPacket
|
||||
|
||||
class SwapItemWithGuildBankItem : ClientPacket
|
||||
{
|
||||
public GuildBankCombineItemStack(WorldPacket packet) : base(packet) { }
|
||||
public SwapItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
}
|
||||
|
||||
class SwapGuildBankItemWithGuildBankItem : ClientPacket
|
||||
{
|
||||
public SwapGuildBankItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab[0] = _worldPacket.ReadUInt8();
|
||||
BankSlot[0] = _worldPacket.ReadUInt8();
|
||||
BankTab[1] = _worldPacket.ReadUInt8();
|
||||
BankSlot[1] = _worldPacket.ReadUInt8();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte[] BankTab = new byte[2];
|
||||
public byte[] BankSlot = new byte[2];
|
||||
}
|
||||
|
||||
class MoveGuildBankItem : ClientPacket
|
||||
{
|
||||
public MoveGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8();
|
||||
PlayerSlot = _worldPacket.ReadUInt8();
|
||||
BankTab1 = _worldPacket.ReadUInt8();
|
||||
BankSlot1 = _worldPacket.ReadUInt8();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte BankTab1;
|
||||
public byte BankSlot1;
|
||||
}
|
||||
|
||||
class MergeItemWithGuildBankItem : ClientPacket
|
||||
{
|
||||
public MergeItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
StackCount = _worldPacket.ReadUInt32();
|
||||
|
||||
HasBag = _worldPacket.HasBit();
|
||||
_worldPacket.ResetBitPos();
|
||||
|
||||
if (HasBag)
|
||||
PlayerBag = _worldPacket.ReadUInt8();
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte PlayerSlot;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
public uint StackCount;
|
||||
public bool HasBag;
|
||||
public byte PlayerBag;
|
||||
}
|
||||
|
||||
class GuildBankTransferItemStack : ClientPacket
|
||||
class SplitItemToGuildBank : ClientPacket
|
||||
{
|
||||
public GuildBankTransferItemStack(WorldPacket packet) : base(packet) { }
|
||||
public SplitItemToGuildBank(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8();
|
||||
PlayerSlot = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
StackCount = _worldPacket.ReadUInt32();
|
||||
|
||||
HasBag = _worldPacket.HasBit();
|
||||
_worldPacket.ResetBitPos();
|
||||
|
||||
if (HasBag)
|
||||
PlayerBag = _worldPacket.ReadUInt8();
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte PlayerSlot;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
public uint StackCount;
|
||||
public bool HasBag;
|
||||
public byte PlayerBag;
|
||||
}
|
||||
|
||||
class GuildBankTransferItemAutoStore : ClientPacket
|
||||
class MergeGuildBankItemWithItem : ClientPacket
|
||||
{
|
||||
public GuildBankTransferItemAutoStore(WorldPacket packet) : base(packet) { }
|
||||
public MergeGuildBankItemWithItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
StackCount = _worldPacket.ReadUInt32();
|
||||
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
public uint StackCount;
|
||||
}
|
||||
|
||||
class SplitGuildBankItemToInventory : ClientPacket
|
||||
{
|
||||
public SplitGuildBankItemToInventory(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8(); ;
|
||||
ContainerItemSlot = _worldPacket.ReadUInt8();
|
||||
StackCount = _worldPacket.ReadUInt32();
|
||||
|
||||
if (_worldPacket.HasBit())
|
||||
ContainerSlot.Set(_worldPacket.ReadUInt8());
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public Optional<byte> ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
public uint StackCount;
|
||||
}
|
||||
|
||||
class AutoStoreGuildBankItem : ClientPacket
|
||||
{
|
||||
public AutoStoreGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
@@ -1193,28 +1292,49 @@ namespace Game.Networking.Packets
|
||||
public byte BankSlot;
|
||||
}
|
||||
|
||||
class GuildBankCombineItemStackInBank : ClientPacket
|
||||
class MergeGuildBankItemWithGuildBankItem : ClientPacket
|
||||
{
|
||||
public GuildBankCombineItemStackInBank(WorldPacket packet) : base(packet) { }
|
||||
public MergeGuildBankItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8();
|
||||
NewBankTab = _worldPacket.ReadUInt8();
|
||||
NewBankSlot = _worldPacket.ReadUInt8();
|
||||
BankTab1 = _worldPacket.ReadUInt8();
|
||||
BankSlot1 = _worldPacket.ReadUInt8();
|
||||
StackCount = _worldPacket.ReadUInt32();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte NewBankTab;
|
||||
public byte NewBankSlot;
|
||||
public byte BankTab1;
|
||||
public byte BankSlot1;
|
||||
public uint StackCount;
|
||||
}
|
||||
|
||||
class SplitGuildBankItem : ClientPacket
|
||||
{
|
||||
public SplitGuildBankItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Banker = _worldPacket.ReadPackedGuid();
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
BankSlot = _worldPacket.ReadUInt8();
|
||||
BankTab1 = _worldPacket.ReadUInt8();
|
||||
BankSlot1 = _worldPacket.ReadUInt8();
|
||||
StackCount = _worldPacket.ReadUInt32();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public byte BankSlot;
|
||||
public byte BankTab1;
|
||||
public byte BankSlot1;
|
||||
public uint StackCount;
|
||||
}
|
||||
public class GuildBankLogQuery : ClientPacket
|
||||
{
|
||||
public GuildBankLogQuery(WorldPacket packet) : base(packet) { }
|
||||
|
||||
Reference in New Issue
Block a user