Core/PacketIO: Add new guild bank interaction opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d4ccbda34cc7213b155bba308fe10be87e17b66)
This commit is contained in:
@@ -62,13 +62,14 @@ namespace Framework.Constants
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AuctionSetFavoriteItem = 0x3735,
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AuctionSetFavoriteItem = 0x3735,
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AuthContinuedSession = 0x3766,
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AuthContinuedSession = 0x3766,
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AuthSession = 0x3765,
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AuthSession = 0x3765,
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AutobankItem = 0x3996,
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AutobankItem = 0x3997,
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AutobankReagent = 0x3998,
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AutobankReagent = 0x3999,
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AutostoreBankItem = 0x3997,
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AutostoreBankItem = 0x3996,
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AutostoreBankReagent = 0x3999,
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AutostoreBankReagent = 0x3998,
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AutoEquipItem = 0x399a,
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AutoEquipItem = 0x399a,
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AutoEquipItemSlot = 0x399f,
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AutoEquipItemSlot = 0x399f,
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AutoStoreBagItem = 0x399b,
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AutoStoreBagItem = 0x399b,
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AutoStoreGuildBankItem = 0x34c6,
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AzeriteEmpoweredItemSelectPower = 0x3386,
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AzeriteEmpoweredItemSelectPower = 0x3386,
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AzeriteEmpoweredItemViewed = 0x3368,
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AzeriteEmpoweredItemViewed = 0x3368,
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AzeriteEssenceActivateEssence = 0x3388,
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AzeriteEssenceActivateEssence = 0x3388,
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@@ -253,6 +254,7 @@ namespace Framework.Constants
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DeleteEquipmentSet = 0x3519,
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DeleteEquipmentSet = 0x3519,
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DelFriend = 0x36d1,
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DelFriend = 0x36d1,
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DelIgnore = 0x36d5,
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DelIgnore = 0x36d5,
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DepositGuildBankItem = 0x34bd,
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DepositReagentBank = 0x334a,
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DepositReagentBank = 0x334a,
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DestroyItem = 0x32a1,
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DestroyItem = 0x32a1,
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DfBootPlayerVote = 0x3615,
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DfBootPlayerVote = 0x3615,
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@@ -446,6 +448,9 @@ namespace Framework.Constants
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MailTakeMoney = 0x3549,
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MailTakeMoney = 0x3549,
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MakeContitionalAppearancePermanent = 0x322e,
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MakeContitionalAppearancePermanent = 0x322e,
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MasterLootItem = 0x3216,
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MasterLootItem = 0x3216,
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MergeGuildBankItemWithGuildBankItem = 0x34c7,
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MergeGuildBankItemWithItem = 0x34c4,
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MergeItemWithGuildBankItem = 0x34c2,
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MinimapPing = 0x364b,
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MinimapPing = 0x364b,
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MissileTrajectoryCollision = 0x318b,
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MissileTrajectoryCollision = 0x318b,
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MountClearFanfare = 0x312d,
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MountClearFanfare = 0x312d,
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@@ -476,6 +481,7 @@ namespace Framework.Constants
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MoveForceWalkSpeedChangeAck = 0x3a20,
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MoveForceWalkSpeedChangeAck = 0x3a20,
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MoveGravityDisableAck = 0x3a34,
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MoveGravityDisableAck = 0x3a34,
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MoveGravityEnableAck = 0x3a35,
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MoveGravityEnableAck = 0x3a35,
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MoveGuildBankItem = 0x34c1,
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MoveHeartbeat = 0x3a0f,
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MoveHeartbeat = 0x3a0f,
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MoveHoverAck = 0x3a12,
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MoveHoverAck = 0x3a12,
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MoveInitActiveMoverComplete = 0x3a43,
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MoveInitActiveMoverComplete = 0x3a43,
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@@ -731,11 +737,15 @@ namespace Framework.Constants
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SortReagentBankBags = 0x3349,
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SortReagentBankBags = 0x3349,
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SpellClick = 0x349b,
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SpellClick = 0x349b,
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SpiritHealerActivate = 0x34b5,
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SpiritHealerActivate = 0x34b5,
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SplitGuildBankItem = 0x34c8,
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SplitGuildBankItemToInventory = 0x34c5,
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SplitItem = 0x399e,
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SplitItem = 0x399e,
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SplitItemToGuildBank = 0x34C3,
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StandStateChange = 0x318a,
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StandStateChange = 0x318a,
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StartChallengeMode = 0x355c,
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StartChallengeMode = 0x355c,
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StartSpectatorWarGame = 0x35df,
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StartSpectatorWarGame = 0x35df,
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StartWarGame = 0x35de,
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StartWarGame = 0x35de,
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StoreGuildBankItem = 0x34be,
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SubmitUserFeedback = 0x3697,
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SubmitUserFeedback = 0x3697,
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SubscriptionInterstitialResponse = 0x33e9,
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SubscriptionInterstitialResponse = 0x33e9,
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SummonResponse = 0x366a,
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SummonResponse = 0x366a,
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@@ -743,8 +753,10 @@ namespace Framework.Constants
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SurrenderArena = 0x3174,
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SurrenderArena = 0x3174,
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SuspendCommsAck = 0x3764,
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SuspendCommsAck = 0x3764,
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SuspendTokenResponse = 0x376a,
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SuspendTokenResponse = 0x376a,
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SwapGuildBankItemWithGuildBankItem = 0x34c0,
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SwapInvItem = 0x399d,
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SwapInvItem = 0x399d,
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SwapItem = 0x399c,
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SwapItem = 0x399c,
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SwapItemWithGuildBankItem = 0x34bf,
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SwapSubGroups = 0x364d,
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SwapSubGroups = 0x364d,
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SwapVoidItem = 0x31a6,
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SwapVoidItem = 0x31a6,
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TabardVendorActivate = 0x32b9,
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TabardVendorActivate = 0x32b9,
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@@ -1076,110 +1076,209 @@ namespace Game.Networking.Packets
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public bool FullUpdate;
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public bool FullUpdate;
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}
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}
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public class GuildBankTransferItem : ClientPacket
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class DepositGuildBankItem : ClientPacket
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{
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{
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public GuildBankTransferItem(WorldPacket packet) : base(packet) { }
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public DepositGuildBankItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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public override void Read()
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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PlayerSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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HasBag = _worldPacket.HasBit();
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if (_worldPacket.HasBit())
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_worldPacket.ResetBitPos();
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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if (HasBag)
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PlayerBag = _worldPacket.ReadUInt8();
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}
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}
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public ObjectGuid Banker;
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankTab;
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public byte BankSlot;
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public byte BankSlot;
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public byte PlayerSlot;
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public Optional<byte> ContainerSlot;
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public bool HasBag;
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public byte ContainerItemSlot;
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public byte PlayerBag;
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}
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}
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class GuildBankMoveItemInBank : ClientPacket
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class StoreGuildBankItem : ClientPacket
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{
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{
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public GuildBankMoveItemInBank(WorldPacket packet) : base(packet) { }
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public StoreGuildBankItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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public override void Read()
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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NewBankTab = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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NewBankSlot = _worldPacket.ReadUInt8();
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if (_worldPacket.HasBit())
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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}
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}
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public ObjectGuid Banker;
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankTab;
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public byte BankSlot;
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public byte BankSlot;
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public byte NewBankTab;
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public Optional<byte> ContainerSlot;
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public byte NewBankSlot;
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public byte ContainerItemSlot;
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}
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}
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class GuildBankCombineItemStack : ClientPacket
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class SwapItemWithGuildBankItem : ClientPacket
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{
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{
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public GuildBankCombineItemStack(WorldPacket packet) : base(packet) { }
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public SwapItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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ContainerItemSlot = _worldPacket.ReadUInt8();
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if (_worldPacket.HasBit())
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public Optional<byte> ContainerSlot;
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public byte ContainerItemSlot;
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}
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class SwapGuildBankItemWithGuildBankItem : ClientPacket
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{
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public SwapGuildBankItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab[0] = _worldPacket.ReadUInt8();
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BankSlot[0] = _worldPacket.ReadUInt8();
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BankTab[1] = _worldPacket.ReadUInt8();
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BankSlot[1] = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public byte[] BankTab = new byte[2];
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public byte[] BankSlot = new byte[2];
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}
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class MoveGuildBankItem : ClientPacket
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{
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public MoveGuildBankItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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public override void Read()
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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PlayerSlot = _worldPacket.ReadUInt8();
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BankTab1 = _worldPacket.ReadUInt8();
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BankSlot1 = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public byte BankTab1;
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public byte BankSlot1;
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}
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class MergeItemWithGuildBankItem : ClientPacket
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{
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public MergeItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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HasBag = _worldPacket.HasBit();
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if (_worldPacket.HasBit())
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_worldPacket.ResetBitPos();
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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if (HasBag)
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PlayerBag = _worldPacket.ReadUInt8();
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}
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}
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public ObjectGuid Banker;
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankTab;
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public byte BankSlot;
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public byte BankSlot;
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public byte PlayerSlot;
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public Optional<byte> ContainerSlot;
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public byte ContainerItemSlot;
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public uint StackCount;
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public uint StackCount;
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public bool HasBag;
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public byte PlayerBag;
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}
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}
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class GuildBankTransferItemStack : ClientPacket
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class SplitItemToGuildBank : ClientPacket
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{
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{
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public GuildBankTransferItemStack(WorldPacket packet) : base(packet) { }
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public SplitItemToGuildBank(WorldPacket packet) : base(packet) { }
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public override void Read()
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public override void Read()
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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PlayerSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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HasBag = _worldPacket.HasBit();
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if (_worldPacket.HasBit())
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_worldPacket.ResetBitPos();
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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if (HasBag)
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PlayerBag = _worldPacket.ReadUInt8();
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}
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}
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public ObjectGuid Banker;
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankTab;
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public byte BankSlot;
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public byte BankSlot;
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public byte PlayerSlot;
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public Optional<byte> ContainerSlot;
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public byte ContainerItemSlot;
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public uint StackCount;
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public uint StackCount;
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public bool HasBag;
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public byte PlayerBag;
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}
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}
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class GuildBankTransferItemAutoStore : ClientPacket
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class MergeGuildBankItemWithItem : ClientPacket
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{
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{
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public GuildBankTransferItemAutoStore(WorldPacket packet) : base(packet) { }
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public MergeGuildBankItemWithItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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if (_worldPacket.HasBit())
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public Optional<byte> ContainerSlot;
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public byte ContainerItemSlot;
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public uint StackCount;
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}
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class SplitGuildBankItemToInventory : ClientPacket
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{
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public SplitGuildBankItemToInventory(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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|
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if (_worldPacket.HasBit())
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ContainerSlot.Set(_worldPacket.ReadUInt8());
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}
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|
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public Optional<byte> ContainerSlot;
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public byte ContainerItemSlot;
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public uint StackCount;
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}
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class AutoStoreGuildBankItem : ClientPacket
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{
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public AutoStoreGuildBankItem(WorldPacket packet) : base(packet) { }
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|
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public override void Read()
|
public override void Read()
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{
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{
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@@ -1193,28 +1292,49 @@ namespace Game.Networking.Packets
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public byte BankSlot;
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public byte BankSlot;
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}
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}
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|
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class GuildBankCombineItemStackInBank : ClientPacket
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class MergeGuildBankItemWithGuildBankItem : ClientPacket
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{
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{
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public GuildBankCombineItemStackInBank(WorldPacket packet) : base(packet) { }
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public MergeGuildBankItemWithGuildBankItem(WorldPacket packet) : base(packet) { }
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|
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public override void Read()
|
public override void Read()
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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NewBankTab = _worldPacket.ReadUInt8();
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BankTab1 = _worldPacket.ReadUInt8();
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NewBankSlot = _worldPacket.ReadUInt8();
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BankSlot1 = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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}
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}
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|
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public ObjectGuid Banker;
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankTab;
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public byte BankSlot;
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public byte BankSlot;
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public byte NewBankTab;
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public byte BankTab1;
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public byte NewBankSlot;
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public byte BankSlot1;
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public uint StackCount;
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public uint StackCount;
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}
|
}
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|
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class SplitGuildBankItem : ClientPacket
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|
{
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||||||
|
public SplitGuildBankItem(WorldPacket packet) : base(packet) { }
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|
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||||||
|
public override void Read()
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||||||
|
{
|
||||||
|
Banker = _worldPacket.ReadPackedGuid();
|
||||||
|
BankTab = _worldPacket.ReadUInt8();
|
||||||
|
BankSlot = _worldPacket.ReadUInt8();
|
||||||
|
BankTab1 = _worldPacket.ReadUInt8();
|
||||||
|
BankSlot1 = _worldPacket.ReadUInt8();
|
||||||
|
StackCount = _worldPacket.ReadUInt32();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectGuid Banker;
|
||||||
|
public byte BankTab;
|
||||||
|
public byte BankSlot;
|
||||||
|
public byte BankTab1;
|
||||||
|
public byte BankSlot1;
|
||||||
|
public uint StackCount;
|
||||||
|
}
|
||||||
public class GuildBankLogQuery : ClientPacket
|
public class GuildBankLogQuery : ClientPacket
|
||||||
{
|
{
|
||||||
public GuildBankLogQuery(WorldPacket packet) : base(packet) { }
|
public GuildBankLogQuery(WorldPacket packet) : base(packet) { }
|
||||||
|
|||||||
Reference in New Issue
Block a user