Fixed some errors from analyzer
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@@ -705,7 +705,7 @@ namespace Game.Entities
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public void SetState(ItemUpdateState state, Player forplayer = null)
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{
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if (uState == ItemUpdateState.New && uState == ItemUpdateState.Removed)
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if (uState == ItemUpdateState.New && state == ItemUpdateState.Removed)
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{
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// pretend the item never existed
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if (forplayer)
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