Fixed some errors from analyzer

This commit is contained in:
hondacrx
2017-06-22 17:02:27 -04:00
parent 0e40e90a11
commit d538acc979
26 changed files with 38 additions and 46 deletions
+3 -3
View File
@@ -184,7 +184,7 @@ namespace Game.Loots
if (_difficultyBonusTreeMod != 0)
{
List<uint> bonusListIDs = Global.DB2Mgr.GetItemBonusTree(generatedLoot.itemid, _difficultyBonusTreeMod);
generatedLoot.BonusListIDs.AddRange(generatedLoot.BonusListIDs);
generatedLoot.BonusListIDs.AddRange(bonusListIDs);
}
lootItems.Add(generatedLoot);
count -= proto.GetMaxStackSize();
@@ -767,7 +767,7 @@ namespace Game.Loots
if (!fi.is_looted && !item.is_looted)
{
LootItemData lootItem = new LootItemData();
lootItem.LootListID = (byte)(items.Count + fi.index + 1);
lootItem.LootListID = (byte)(fi.index + 1);
lootItem.UIType = slotType;
lootItem.Quantity = item.count;
lootItem.Loot = new ItemInstance(item);
@@ -786,7 +786,7 @@ namespace Game.Loots
if (!ci.is_looted && !item.is_looted)
{
LootItemData lootItem = new LootItemData();
lootItem.LootListID = (byte)(items.Count + ci.index + 1);
lootItem.LootListID = (byte)(ci.index + 1);
lootItem.Quantity = item.count;
lootItem.Loot = new ItemInstance(item);