Fixed some errors from analyzer
This commit is contained in:
+3
-3
@@ -184,7 +184,7 @@ namespace Game.Loots
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if (_difficultyBonusTreeMod != 0)
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{
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List<uint> bonusListIDs = Global.DB2Mgr.GetItemBonusTree(generatedLoot.itemid, _difficultyBonusTreeMod);
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generatedLoot.BonusListIDs.AddRange(generatedLoot.BonusListIDs);
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generatedLoot.BonusListIDs.AddRange(bonusListIDs);
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}
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lootItems.Add(generatedLoot);
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count -= proto.GetMaxStackSize();
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@@ -767,7 +767,7 @@ namespace Game.Loots
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if (!fi.is_looted && !item.is_looted)
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{
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LootItemData lootItem = new LootItemData();
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lootItem.LootListID = (byte)(items.Count + fi.index + 1);
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lootItem.LootListID = (byte)(fi.index + 1);
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lootItem.UIType = slotType;
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lootItem.Quantity = item.count;
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lootItem.Loot = new ItemInstance(item);
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@@ -786,7 +786,7 @@ namespace Game.Loots
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if (!ci.is_looted && !item.is_looted)
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{
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LootItemData lootItem = new LootItemData();
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lootItem.LootListID = (byte)(items.Count + ci.index + 1);
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lootItem.LootListID = (byte)(ci.index + 1);
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lootItem.Quantity = item.count;
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lootItem.Loot = new ItemInstance(item);
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