Misc Fixes
This commit is contained in:
+102
-108
@@ -844,9 +844,9 @@ namespace Game.Entities
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damage = SpellDamageBonusTaken(caster, i_spellProto, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
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}
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uint absorb = 0;
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uint resist = 0;
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victim.CalcAbsorbResist(this, i_spellProto.SchoolMask, DamageEffectType.SpellDirect, damage, ref absorb, ref resist, i_spellProto);
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DamageInfo damageInfo1 = new DamageInfo(this, victim, damage, i_spellProto, i_spellProto.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
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victim.CalcAbsorbResist(damageInfo1);
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damage = damageInfo1.GetDamage();
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// No Unit.CalcAbsorbResist here - opcode doesn't send that data - this damage is probably not affected by that
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victim.DealDamageMods(this, ref damage);
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@@ -857,7 +857,7 @@ namespace Game.Entities
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damageShield.TotalDamage = damage;
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damageShield.OverKill = (uint)Math.Max(damage - GetHealth(), 0);
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damageShield.SchoolMask = (uint)i_spellProto.SchoolMask;
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damageShield.LogAbsorbed = absorb;
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damageShield.LogAbsorbed = damageInfo1.GetAbsorb();
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victim.DealDamage(this, damage, null, DamageEffectType.SpellDirect, i_spellProto.GetSchoolMask(), i_spellProto, true);
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damageShield.LogData.Initialize(this);
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@@ -1924,15 +1924,17 @@ namespace Game.Entities
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{
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damageInfo.procVictim |= ProcFlags.TakenDamage;
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// Calculate absorb & resists
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CalcAbsorbResist(damageInfo.target, (SpellSchoolMask)damageInfo.damageSchoolMask, DamageEffectType.Direct, damageInfo.damage, ref damageInfo.absorb, ref damageInfo.resist);
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DamageInfo dmgInfo = new DamageInfo(damageInfo);
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CalcAbsorbResist(dmgInfo);
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damageInfo.absorb = dmgInfo.GetAbsorb();
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damageInfo.resist = dmgInfo.GetResist();
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damageInfo.damage = dmgInfo.GetDamage();
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if (damageInfo.absorb != 0)
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damageInfo.HitInfo |= (damageInfo.damage - damageInfo.absorb == 0 ? HitInfo.FullAbsorb : HitInfo.PartialAbsorb);
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if (damageInfo.resist != 0)
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damageInfo.HitInfo |= (damageInfo.damage - damageInfo.resist == 0 ? HitInfo.FullResist : HitInfo.PartialResist);
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damageInfo.damage -= damageInfo.absorb + damageInfo.resist;
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}
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else // Impossible get negative result but....
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damageInfo.damage = 0;
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@@ -2314,105 +2316,51 @@ namespace Game.Entities
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return resistance * 10;
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}
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public void CalcAbsorbResist(Unit victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint damage, ref uint absorb, ref uint resist, SpellInfo spellInfo = null)
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public void CalcAbsorbResist(DamageInfo damageInfo)
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{
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if (victim == null || !victim.IsAlive() || damage == 0)
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if (!damageInfo.GetVictim() || !damageInfo.GetVictim().IsAlive() || damageInfo.GetDamage() == 0)
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return;
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DamageInfo dmgInfo = new DamageInfo(this, victim, damage, spellInfo, schoolMask, damagetype, WeaponAttackType.BaseAttack);
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uint spellResistance = CalcSpellResistance(victim, schoolMask, spellInfo);
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dmgInfo.ResistDamage(MathFunctions.CalculatePct(damage, spellResistance));
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uint spellResistance = CalcSpellResistance(damageInfo.GetVictim(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
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damageInfo.ResistDamage(MathFunctions.CalculatePct(damageInfo.GetDamage(), spellResistance));
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// Ignore Absorption Auras
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float auraAbsorbMod = 0;
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var AbsIgnoreAurasA = GetAuraEffectsByType(AuraType.ModTargetAbsorbSchool);
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foreach (var eff in AbsIgnoreAurasA)
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float auraAbsorbMod = GetMaxPositiveAuraModifierByMiscMask(AuraType.ModTargetAbsorbSchool, (uint)damageInfo.GetSchoolMask());
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var abilityAbsorbAuras = GetAuraEffectsByType(AuraType.ModTargetAbilityAbsorbSchool);
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foreach (AuraEffect aurEff in abilityAbsorbAuras)
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{
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if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
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if (!Convert.ToBoolean(aurEff.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
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continue;
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if (eff.GetAmount() > auraAbsorbMod)
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auraAbsorbMod = eff.GetAmount();
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}
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var AbsIgnoreAurasB = GetAuraEffectsByType(AuraType.ModTargetAbilityAbsorbSchool);
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foreach (var eff in AbsIgnoreAurasB)
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{
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if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
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if (!aurEff.IsAffectingSpell(damageInfo.GetSpellInfo()))
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continue;
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if ((eff.GetAmount() > auraAbsorbMod) && eff.IsAffectingSpell(spellInfo))
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auraAbsorbMod = eff.GetAmount();
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if ((aurEff.GetAmount() > auraAbsorbMod))
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auraAbsorbMod = aurEff.GetAmount();
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}
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MathFunctions.RoundToInterval(ref auraAbsorbMod, 0.0f, 100.0f);
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int absorbIgnoringDamage = (int)MathFunctions.CalculatePct(dmgInfo.GetDamage(), auraAbsorbMod);
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dmgInfo.ModifyDamage(-absorbIgnoringDamage);
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int absorbIgnoringDamage = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), auraAbsorbMod);
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damageInfo.ModifyDamage(-absorbIgnoringDamage);
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// We're going to call functions which can modify content of the list during iteration over it's elements
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// Let's copy the list so we can prevent iterator invalidation
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var vSchoolAbsorbCopy = victim.GetAuraEffectsByType(AuraType.SchoolAbsorb);
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var vSchoolAbsorbCopy = damageInfo.GetVictim().GetAuraEffectsByType(AuraType.SchoolAbsorb);
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vSchoolAbsorbCopy.Sort(new AbsorbAuraOrderPred());
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// absorb without mana cost
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foreach (var eff in vSchoolAbsorbCopy)
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foreach (var absorbAurEff in vSchoolAbsorbCopy)
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{
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// Check if aura was removed during iteration - we don't need to work on such auras
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AuraApplication aurApp = eff.GetBase().GetApplicationOfTarget(victim.GetGUID());
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if (aurApp == null)
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continue;
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if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
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continue;
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// get amount which can be still absorbed by the aura
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int currentAbsorb = eff.GetAmount();
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// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
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if (currentAbsorb < 0)
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currentAbsorb = 0;
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uint tempAbsorb = (uint)currentAbsorb;
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bool defaultPrevented = false;
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eff.GetBase().CallScriptEffectAbsorbHandlers(eff, aurApp, dmgInfo, ref tempAbsorb, ref defaultPrevented);
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currentAbsorb = (int)tempAbsorb;
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if (defaultPrevented)
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continue;
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// absorb must be smaller than the damage itself
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MathFunctions.RoundToInterval(ref currentAbsorb, 0, dmgInfo.GetDamage());
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dmgInfo.AbsorbDamage((uint)currentAbsorb);
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tempAbsorb = (uint)currentAbsorb;
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eff.GetBase().CallScriptEffectAfterAbsorbHandlers(eff, aurApp, dmgInfo, ref tempAbsorb);
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// Check if our aura is using amount to count damage
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if (eff.GetAmount() >= 0)
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{
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// Reduce shield amount
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eff.ChangeAmount(eff.GetAmount() - currentAbsorb);
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// Aura cannot absorb anything more - remove it
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if (eff.GetAmount() <= 0)
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eff.GetBase().Remove(AuraRemoveMode.EnemySpell);
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}
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}
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// absorb by mana cost
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var vManaShieldCopy = victim.GetAuraEffectsByType(AuraType.ManaShield);
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foreach (var absorbAurEff in vManaShieldCopy)
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{
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if (dmgInfo.GetDamage() <= 0)
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if (damageInfo.GetDamage() == 0)
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break;
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// Check if aura was removed during iteration - we don't need to work on such auras
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AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(victim.GetGUID());
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AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(damageInfo.GetVictim().GetGUID());
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if (aurApp == null)
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continue;
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// check damage school mask
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if (!Convert.ToBoolean(absorbAurEff.GetMiscValue() & (int)schoolMask))
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if (!Convert.ToBoolean(absorbAurEff.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
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continue;
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// get amount which can be still absorbed by the aura
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@@ -2425,14 +2373,64 @@ namespace Game.Entities
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bool defaultPrevented = false;
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absorbAurEff.GetBase().CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, ref tempAbsorb, defaultPrevented);
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absorbAurEff.GetBase().CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb, ref defaultPrevented);
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currentAbsorb = (int)tempAbsorb;
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if (defaultPrevented)
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continue;
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// absorb must be smaller than the damage itself
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MathFunctions.RoundToInterval(ref currentAbsorb, 0, dmgInfo.GetDamage());
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currentAbsorb = MathFunctions.RoundToInterval(ref currentAbsorb, 0, damageInfo.GetDamage());
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damageInfo.AbsorbDamage((uint)currentAbsorb);
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tempAbsorb = (uint)currentAbsorb;
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absorbAurEff.GetBase().CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb);
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// Check if our aura is using amount to count damage
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if (absorbAurEff.GetAmount() >= 0)
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{
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// Reduce shield amount
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absorbAurEff.ChangeAmount(absorbAurEff.GetAmount() - currentAbsorb);
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// Aura cannot absorb anything more - remove it
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if (absorbAurEff.GetAmount() <= 0)
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absorbAurEff.GetBase().Remove(AuraRemoveMode.EnemySpell);
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}
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}
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// absorb by mana cost
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var vManaShieldCopy = damageInfo.GetVictim().GetAuraEffectsByType(AuraType.ManaShield);
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foreach (var absorbAurEff in vManaShieldCopy)
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{
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if (damageInfo.GetDamage() == 0)
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break;
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// Check if aura was removed during iteration - we don't need to work on such auras
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AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(damageInfo.GetVictim().GetGUID());
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if (aurApp == null)
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continue;
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// check damage school mask
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if (!Convert.ToBoolean(absorbAurEff.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
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continue;
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// get amount which can be still absorbed by the aura
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int currentAbsorb = absorbAurEff.GetAmount();
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// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
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if (currentAbsorb < 0)
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currentAbsorb = 0;
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uint tempAbsorb = (uint)currentAbsorb;
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bool defaultPrevented = false;
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absorbAurEff.GetBase().CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb, defaultPrevented);
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currentAbsorb = (int)tempAbsorb;
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if (defaultPrevented)
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continue;
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// absorb must be smaller than the damage itself
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currentAbsorb = MathFunctions.RoundToInterval(ref currentAbsorb, 0, damageInfo.GetDamage());
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int manaReduction = currentAbsorb;
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@@ -2441,15 +2439,15 @@ namespace Game.Entities
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if (manaMultiplier != 0)
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manaReduction = (int)(manaReduction * manaMultiplier);
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int manaTaken = -victim.ModifyPower(PowerType.Mana, -manaReduction);
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int manaTaken = -damageInfo.GetVictim().ModifyPower(PowerType.Mana, -manaReduction);
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// take case when mana has ended up into account
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currentAbsorb = currentAbsorb != 0 ? currentAbsorb * manaTaken / manaReduction : 0;
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currentAbsorb = currentAbsorb != 0 ? (currentAbsorb * (manaTaken / manaReduction)) : 0;
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dmgInfo.AbsorbDamage((uint)currentAbsorb);
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damageInfo.AbsorbDamage((uint)currentAbsorb);
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tempAbsorb = (uint)currentAbsorb;
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absorbAurEff.GetBase().CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, ref tempAbsorb);
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absorbAurEff.GetBase().CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb);
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// Check if our aura is using amount to count damage
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if (absorbAurEff.GetAmount() >= 0)
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@@ -2460,67 +2458,63 @@ namespace Game.Entities
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}
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}
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dmgInfo.ModifyDamage(absorbIgnoringDamage);
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damageInfo.ModifyDamage(absorbIgnoringDamage);
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// split damage auras - only when not damaging self
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if (victim != this)
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if (damageInfo.GetVictim() != this)
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{
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// We're going to call functions which can modify content of the list during iteration over it's elements
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// Let's copy the list so we can prevent iterator invalidation
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var vSplitDamagePctCopy = victim.GetAuraEffectsByType(AuraType.SplitDamagePct);
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foreach (var eff in vSplitDamagePctCopy)
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var vSplitDamagePctCopy = damageInfo.GetVictim().GetAuraEffectsByType(AuraType.SplitDamagePct);
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foreach (var itr in vSplitDamagePctCopy)
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{
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if (dmgInfo.GetDamage() <= 0)
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if (damageInfo.GetDamage() == 0)
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break;
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// Check if aura was removed during iteration - we don't need to work on such auras
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AuraApplication aurApp = eff.GetBase().GetApplicationOfTarget(victim.GetGUID());
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AuraApplication aurApp = itr.GetBase().GetApplicationOfTarget(damageInfo.GetVictim().GetGUID());
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if (aurApp == null)
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continue;
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// check damage school mask
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if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
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if (!Convert.ToBoolean(itr.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
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continue;
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// Damage can be splitted only if aura has an alive caster
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Unit caster = eff.GetCaster();
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if (caster == null || (caster == victim) || !caster.IsInWorld || !caster.IsAlive())
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Unit caster = itr.GetCaster();
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if (!caster || (caster == damageInfo.GetVictim()) || !caster.IsInWorld || !caster.IsAlive())
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continue;
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uint splitDamage = MathFunctions.CalculatePct(dmgInfo.GetDamage(), eff.GetAmount());
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uint splitDamage = MathFunctions.CalculatePct(damageInfo.GetDamage(), itr.GetAmount());
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eff.GetBase().CallScriptEffectSplitHandlers(eff, aurApp, dmgInfo, splitDamage);
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itr.GetBase().CallScriptEffectSplitHandlers(itr, aurApp, damageInfo, splitDamage);
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// absorb must be smaller than the damage itself
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MathFunctions.RoundToInterval(ref splitDamage, 0, dmgInfo.GetDamage());
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splitDamage = MathFunctions.RoundToInterval(ref splitDamage, 0, damageInfo.GetDamage());
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dmgInfo.AbsorbDamage(splitDamage);
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damageInfo.AbsorbDamage(splitDamage);
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// check if caster is immune to damage
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if (caster.IsImmunedToDamage(schoolMask))
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if (caster.IsImmunedToDamage(damageInfo.GetSchoolMask()))
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{
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victim.SendSpellMiss(caster, eff.GetSpellInfo().Id, SpellMissInfo.Immune);
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damageInfo.GetVictim().SendSpellMiss(caster, itr.GetSpellInfo().Id, SpellMissInfo.Immune);
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continue;
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}
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uint split_absorb = 0;
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DealDamageMods(caster, ref splitDamage, ref split_absorb);
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SpellNonMeleeDamage log = new SpellNonMeleeDamage(this, caster, eff.GetSpellInfo().Id, eff.GetBase().GetSpellXSpellVisualId(), schoolMask, eff.GetBase().GetCastGUID());
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SpellNonMeleeDamage log = new SpellNonMeleeDamage(this, caster, itr.GetSpellInfo().Id, itr.GetBase().GetSpellXSpellVisualId(), damageInfo.GetSchoolMask(), itr.GetBase().GetCastGUID());
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CleanDamage cleanDamage = new CleanDamage(splitDamage, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
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DealDamage(caster, splitDamage, cleanDamage, DamageEffectType.Direct, schoolMask, eff.GetSpellInfo(), false);
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DealDamage(caster, splitDamage, cleanDamage, DamageEffectType.Direct, damageInfo.GetSchoolMask(), itr.GetSpellInfo(), false);
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log.damage = splitDamage;
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log.absorb = split_absorb;
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SendSpellNonMeleeDamageLog(log);
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// break 'Fear' and similar auras
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DamageInfo damageInfo = new DamageInfo(caster, this, splitDamage, eff.GetSpellInfo(), schoolMask, DamageEffectType.Direct, WeaponAttackType.BaseAttack);
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ProcSkillsAndAuras(caster, ProcFlags.None, ProcFlags.TakenSpellMagicDmgClassNeg, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, ProcFlagsHit.None, null, damageInfo, null);
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}
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}
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resist = dmgInfo.GetResist();
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absorb = dmgInfo.GetAbsorb();
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}
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public void CalcHealAbsorb(HealInfo healInfo)
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@@ -2439,15 +2439,13 @@ namespace Game.Entities
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Global.ScriptMgr.ModifySpellDamageTaken(damageInfo.target, damageInfo.attacker, ref damage);
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// Calculate absorb resist
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if (damage > 0)
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{
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CalcAbsorbResist(victim, damageSchoolMask, DamageEffectType.SpellDirect, (uint)damage, ref damageInfo.absorb, ref damageInfo.resist, spellInfo);
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damage -= (int)(damageInfo.absorb + damageInfo.resist);
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}
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else
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if (damage < 0)
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damage = 0;
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damageInfo.damage = (uint)damage;
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DamageInfo dmgInfo = new DamageInfo(damageInfo, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack, ProcFlagsHit.None);
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CalcAbsorbResist(dmgInfo);
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damageInfo.damage = dmgInfo.GetDamage();
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}
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public void DealSpellDamage(SpellNonMeleeDamage damageInfo, bool durabilityLoss)
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{
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@@ -2664,9 +2662,6 @@ namespace Game.Entities
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if (diminish.HitCount == 0)
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return DiminishingLevels.Level1;
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if (diminish.HitTime == 0)
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return DiminishingLevels.Level1;
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// If last spell was cast more than 18 seconds ago - reset the count.
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if (diminish.Stack == 0 && Time.GetMSTimeDiffToNow(diminish.HitTime) > 18 * Time.InMilliseconds)
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{
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@@ -2861,6 +2856,9 @@ namespace Game.Entities
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if (spell.getState() != SpellState.Finished)
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spell.cancel();
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if (IsCreature() && IsAIEnabled)
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ToCreature().GetAI().OnSpellCastInterrupt(spell.GetSpellInfo());
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m_currentSpells[spellType] = null;
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spell.SetReferencedFromCurrent(false);
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}
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