Misc Fixes
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@@ -674,15 +674,12 @@ namespace Game.Spells
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return false;
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// Spell own damage at apply won't break CC
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if (spellInfo != null)
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if (spellInfo != null && spellInfo == GetSpellInfo())
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{
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if (spellInfo == GetSpellInfo())
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{
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Aura aura = GetBase();
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// called from spellcast, should not have ticked yet
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if (aura.GetDuration() == aura.GetMaxDuration())
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return false;
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}
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Aura aura = GetBase();
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// called from spellcast, should not have ticked yet
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if (aura.GetDuration() == aura.GetMaxDuration())
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return false;
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}
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break;
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}
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@@ -5544,8 +5541,6 @@ namespace Game.Spells
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}
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}
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uint absorb = 0;
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uint resist = 0;
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CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
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// AOE spells are not affected by the new periodic system.
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@@ -5615,14 +5610,21 @@ namespace Game.Spells
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if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
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caster.ApplyResilience(target, ref damage);
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caster.CalcAbsorbResist(target, GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, damage, ref absorb, ref resist, GetSpellInfo());
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DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
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caster.CalcAbsorbResist(damageInfo);
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damage = damageInfo.GetDamage();
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uint absorb = damageInfo.GetAbsorb();
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uint resist = damageInfo.GetResist();
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caster.DealDamageMods(target, ref damage, ref absorb);
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// Set trigger flag
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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ProcFlags procVictim = ProcFlags.TakenPeriodic;
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ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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damage = (damage <= absorb + resist) ? 0 : (damage - absorb - resist);
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ProcFlagsHit hitMask = damageInfo.GetHitMask();
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if (hitMask == 0)
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hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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if (damage != 0)
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procVictim |= ProcFlags.TakenDamage;
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@@ -5632,7 +5634,6 @@ namespace Game.Spells
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SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
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DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
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caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
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caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), true);
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@@ -5654,8 +5655,6 @@ namespace Game.Spells
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caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
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return;
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uint absorb = 0;
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uint resist = 0;
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CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
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bool isAreaAura = GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura);
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@@ -5698,10 +5697,15 @@ namespace Game.Spells
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if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
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caster.ApplyResilience(target, ref damage);
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caster.CalcAbsorbResist(target, GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, damage, ref absorb, ref resist, m_spellInfo);
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DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
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caster.CalcAbsorbResist(damageInfo);
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uint absorb = damageInfo.GetAbsorb();
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uint resist = damageInfo.GetResist();
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// SendSpellNonMeleeDamageLog expects non-absorbed/non-resisted damage
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SpellNonMeleeDamage log = new SpellNonMeleeDamage(caster, target, GetId(), GetBase().GetSpellXSpellVisualId(), GetSpellInfo().GetSchoolMask(), GetBase().GetCastGUID());
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log.damage = damage - absorb - resist;
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log.damage = damage;
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log.absorb = absorb;
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log.resist = resist;
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log.periodicLog = true;
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@@ -5711,16 +5715,15 @@ namespace Game.Spells
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// Set trigger flag
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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ProcFlags procVictim = ProcFlags.TakenPeriodic;
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ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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damage = (damage <= absorb + resist) ? 0 : (damage - absorb - resist);
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ProcFlagsHit hitMask = damageInfo.GetHitMask();
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if (hitMask == 0)
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hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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if (damage != 0)
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procVictim |= ProcFlags.TakenDamage;
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if (caster.IsAlive())
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{
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DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
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caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
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}
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int new_damage = (int)caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), false);
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if (caster.IsAlive())
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