Misc Fixes

This commit is contained in:
hondacrx
2017-10-25 17:07:28 -04:00
parent 62585dcfb3
commit d552c65668
15 changed files with 248 additions and 194 deletions
+4 -9
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@@ -25,6 +25,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Timers; using System.Timers;
using System.Collections.Concurrent;
public class RealmManager : Singleton<RealmManager> public class RealmManager : Singleton<RealmManager>
{ {
@@ -48,14 +49,8 @@ public class RealmManager : Singleton<RealmManager>
void UpdateRealm(Realm realm) void UpdateRealm(Realm realm)
{ {
var oldRealm = _realms.LookupByKey(realm.Id); var oldRealm = _realms.LookupByKey(realm.Id);
if (oldRealm == null) if (oldRealm != null && oldRealm == realm)
{ return;
_realms[realm.Id] = realm;
return;
}
if (oldRealm == realm)
return;
_realms[realm.Id] = realm; _realms[realm.Id] = realm;
} }
@@ -323,7 +318,7 @@ public class RealmManager : Singleton<RealmManager>
public List<Realm> GetRealms() { return _realms.Values.ToList(); } public List<Realm> GetRealms() { return _realms.Values.ToList(); }
List<string> GetSubRegions() { return _subRegions; } List<string> GetSubRegions() { return _subRegions; }
Dictionary<RealmHandle, Realm> _realms = new Dictionary<RealmHandle, Realm>(); ConcurrentDictionary<RealmHandle, Realm> _realms = new ConcurrentDictionary<RealmHandle, Realm>();
List<string> _subRegions = new List<string>(); List<string> _subRegions = new List<string>();
Timer _updateTimer; Timer _updateTimer;
} }
+3
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@@ -432,6 +432,9 @@ namespace Game.AI
public virtual void MovementInform(MovementGeneratorType type, uint id) { } public virtual void MovementInform(MovementGeneratorType type, uint id) { }
// Called when a spell cast gets interrupted
public virtual void OnSpellCastInterrupt(SpellInfo spell) { }
// Called at reaching home after evade // Called at reaching home after evade
public virtual void JustReachedHome() { } public virtual void JustReachedHome() { }
+11 -1
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@@ -718,6 +718,10 @@ namespace Game.Arenas
foreach (var member in Members) foreach (var member in Members)
{ {
// Save the effort and go
if (member.WeekGames == 0)
continue;
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ARENA_TEAM_MEMBER); stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ARENA_TEAM_MEMBER);
stmt.AddValue(0, member.PersonalRating); stmt.AddValue(0, member.PersonalRating);
stmt.AddValue(1, member.WeekGames); stmt.AddValue(1, member.WeekGames);
@@ -738,8 +742,12 @@ namespace Game.Arenas
DB.Characters.CommitTransaction(trans); DB.Characters.CommitTransaction(trans);
} }
public void FinishWeek() public bool FinishWeek()
{ {
// No need to go further than this
if (stats.WeekGames == 0)
return false;
// Reset team stats // Reset team stats
stats.WeekGames = 0; stats.WeekGames = 0;
stats.WeekWins = 0; stats.WeekWins = 0;
@@ -750,6 +758,8 @@ namespace Game.Arenas
member.WeekGames = 0; member.WeekGames = 0;
member.WeekWins = 0; member.WeekWins = 0;
} }
return true;
} }
public bool IsFighting() public bool IsFighting()
+10 -9
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@@ -2055,19 +2055,20 @@ namespace Game.Chat
// melee damage by specific school // melee damage by specific school
if (string.IsNullOrEmpty(spellStr)) if (string.IsNullOrEmpty(spellStr))
{ {
uint absorb = 0; Player attacker = handler.GetSession().GetPlayer();
uint resist = 0; DamageInfo dmgInfo = new DamageInfo(attacker, target, damage_, null, schoolmask, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
attacker.CalcAbsorbResist(dmgInfo);
handler.GetSession().GetPlayer().CalcAbsorbResist(target, schoolmask, DamageEffectType.SpellDirect, damage_, ref absorb, ref resist); if (dmgInfo.GetDamage() == 0)
if (damage_ <= absorb + resist)
return true; return true;
damage_ -= absorb + resist; damage_ = dmgInfo.GetDamage();
handler.GetSession().GetPlayer().DealDamageMods(target, ref damage_, ref absorb); uint absorb = dmgInfo.GetAbsorb();
handler.GetSession().GetPlayer().DealDamage(target, damage_, null, DamageEffectType.Direct, schoolmask, null, false); uint resist = dmgInfo.GetResist();
handler.GetSession().GetPlayer().SendAttackStateUpdate(HitInfo.AffectsVictim, target, schoolmask, damage_, absorb, resist, VictimState.Hit, 0); attacker.DealDamageMods(target, ref damage_, ref absorb);
attacker.DealDamage(target, damage_, null, DamageEffectType.Direct, schoolmask, null, false);
attacker.SendAttackStateUpdate(HitInfo.AffectsVictim, target, schoolmask, damage_, absorb, resist, VictimState.Hit, 0);
return true; return true;
} }
+10 -2
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@@ -1045,7 +1045,10 @@ namespace Game.Entities
if (quest.RewardSpell > 0) if (quest.RewardSpell > 0)
{ {
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardSpell); SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardSpell);
if (questGiver.isTypeMask(TypeMask.Unit) && !spellInfo.HasEffect(Difficulty.None, SpellEffectName.LearnSpell) && !spellInfo.HasEffect(Difficulty.None, SpellEffectName.CreateItem) && !spellInfo.HasEffect(Difficulty.None, SpellEffectName.ApplyAura)) if (questGiver && questGiver.isTypeMask(TypeMask.Unit)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.LearnSpell)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.CreateItem)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.ApplyAura))
{ {
Unit unit = questGiver.ToUnit(); Unit unit = questGiver.ToUnit();
if (unit) if (unit)
@@ -1061,7 +1064,9 @@ namespace Game.Entities
if (quest.RewardDisplaySpell[i] > 0) if (quest.RewardDisplaySpell[i] > 0)
{ {
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardDisplaySpell[i]); SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardDisplaySpell[i]);
if (questGiver.IsTypeId(TypeId.Unit) && !spellInfo.HasEffect(Difficulty.None, SpellEffectName.LearnSpell) && !spellInfo.HasEffect(Difficulty.None, SpellEffectName.CreateItem)) if (questGiver && questGiver.IsTypeId(TypeId.Unit)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.LearnSpell)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.CreateItem))
{ {
Unit unit = questGiver.ToUnit(); Unit unit = questGiver.ToUnit();
if (unit) if (unit)
@@ -2639,7 +2644,10 @@ namespace Game.Entities
public void SetQuestObjectiveData(QuestObjective objective, int data) public void SetQuestObjectiveData(QuestObjective objective, int data)
{ {
if (objective.StorageIndex < 0) if (objective.StorageIndex < 0)
{
Log.outError(LogFilter.Player, "SetQuestObjectiveData: called for quest {0} with invalid StorageIndex {1} (objective data is not tracked)", objective.QuestID, objective.StorageIndex); Log.outError(LogFilter.Player, "SetQuestObjectiveData: called for quest {0} with invalid StorageIndex {1} (objective data is not tracked)", objective.QuestID, objective.StorageIndex);
return;
}
var status = m_QuestStatus.LookupByKey(objective.QuestID); var status = m_QuestStatus.LookupByKey(objective.QuestID);
if (status == null) if (status == null)
+11 -6
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@@ -4157,12 +4157,17 @@ namespace Game.Entities
// Absorb, resist some environmental damage type // Absorb, resist some environmental damage type
uint absorb = 0; uint absorb = 0;
uint resist = 0; uint resist = 0;
if (type == EnviromentalDamage.Lava) switch (type)
CalcAbsorbResist(this, SpellSchoolMask.Fire, DamageEffectType.Direct, damage, ref absorb, ref resist); {
else if (type == EnviromentalDamage.Slime) case EnviromentalDamage.Lava:
CalcAbsorbResist(this, SpellSchoolMask.Nature, DamageEffectType.Direct, damage, ref absorb, ref resist); case EnviromentalDamage.Slime:
DamageInfo dmgInfo = new DamageInfo(this, this, damage, null, type == EnviromentalDamage.Lava ? SpellSchoolMask.Fire : SpellSchoolMask.Nature, DamageEffectType.Direct, WeaponAttackType.BaseAttack);
damage -= absorb + resist; CalcAbsorbResist(dmgInfo);
absorb = dmgInfo.GetAbsorb();
resist = dmgInfo.GetResist();
damage = dmgInfo.GetDamage();
break;
}
DealDamageMods(this, ref damage, ref absorb); DealDamageMods(this, ref damage, ref absorb);
+102 -108
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@@ -844,9 +844,9 @@ namespace Game.Entities
damage = SpellDamageBonusTaken(caster, i_spellProto, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo()); damage = SpellDamageBonusTaken(caster, i_spellProto, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
} }
uint absorb = 0; DamageInfo damageInfo1 = new DamageInfo(this, victim, damage, i_spellProto, i_spellProto.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
uint resist = 0; victim.CalcAbsorbResist(damageInfo1);
victim.CalcAbsorbResist(this, i_spellProto.SchoolMask, DamageEffectType.SpellDirect, damage, ref absorb, ref resist, i_spellProto); damage = damageInfo1.GetDamage();
// No Unit.CalcAbsorbResist here - opcode doesn't send that data - this damage is probably not affected by that // No Unit.CalcAbsorbResist here - opcode doesn't send that data - this damage is probably not affected by that
victim.DealDamageMods(this, ref damage); victim.DealDamageMods(this, ref damage);
@@ -857,7 +857,7 @@ namespace Game.Entities
damageShield.TotalDamage = damage; damageShield.TotalDamage = damage;
damageShield.OverKill = (uint)Math.Max(damage - GetHealth(), 0); damageShield.OverKill = (uint)Math.Max(damage - GetHealth(), 0);
damageShield.SchoolMask = (uint)i_spellProto.SchoolMask; damageShield.SchoolMask = (uint)i_spellProto.SchoolMask;
damageShield.LogAbsorbed = absorb; damageShield.LogAbsorbed = damageInfo1.GetAbsorb();
victim.DealDamage(this, damage, null, DamageEffectType.SpellDirect, i_spellProto.GetSchoolMask(), i_spellProto, true); victim.DealDamage(this, damage, null, DamageEffectType.SpellDirect, i_spellProto.GetSchoolMask(), i_spellProto, true);
damageShield.LogData.Initialize(this); damageShield.LogData.Initialize(this);
@@ -1924,15 +1924,17 @@ namespace Game.Entities
{ {
damageInfo.procVictim |= ProcFlags.TakenDamage; damageInfo.procVictim |= ProcFlags.TakenDamage;
// Calculate absorb & resists // Calculate absorb & resists
CalcAbsorbResist(damageInfo.target, (SpellSchoolMask)damageInfo.damageSchoolMask, DamageEffectType.Direct, damageInfo.damage, ref damageInfo.absorb, ref damageInfo.resist); DamageInfo dmgInfo = new DamageInfo(damageInfo);
CalcAbsorbResist(dmgInfo);
damageInfo.absorb = dmgInfo.GetAbsorb();
damageInfo.resist = dmgInfo.GetResist();
damageInfo.damage = dmgInfo.GetDamage();
if (damageInfo.absorb != 0) if (damageInfo.absorb != 0)
damageInfo.HitInfo |= (damageInfo.damage - damageInfo.absorb == 0 ? HitInfo.FullAbsorb : HitInfo.PartialAbsorb); damageInfo.HitInfo |= (damageInfo.damage - damageInfo.absorb == 0 ? HitInfo.FullAbsorb : HitInfo.PartialAbsorb);
if (damageInfo.resist != 0) if (damageInfo.resist != 0)
damageInfo.HitInfo |= (damageInfo.damage - damageInfo.resist == 0 ? HitInfo.FullResist : HitInfo.PartialResist); damageInfo.HitInfo |= (damageInfo.damage - damageInfo.resist == 0 ? HitInfo.FullResist : HitInfo.PartialResist);
damageInfo.damage -= damageInfo.absorb + damageInfo.resist;
} }
else // Impossible get negative result but.... else // Impossible get negative result but....
damageInfo.damage = 0; damageInfo.damage = 0;
@@ -2314,105 +2316,51 @@ namespace Game.Entities
return resistance * 10; return resistance * 10;
} }
public void CalcAbsorbResist(Unit victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint damage, ref uint absorb, ref uint resist, SpellInfo spellInfo = null) public void CalcAbsorbResist(DamageInfo damageInfo)
{ {
if (victim == null || !victim.IsAlive() || damage == 0) if (!damageInfo.GetVictim() || !damageInfo.GetVictim().IsAlive() || damageInfo.GetDamage() == 0)
return; return;
DamageInfo dmgInfo = new DamageInfo(this, victim, damage, spellInfo, schoolMask, damagetype, WeaponAttackType.BaseAttack); uint spellResistance = CalcSpellResistance(damageInfo.GetVictim(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
damageInfo.ResistDamage(MathFunctions.CalculatePct(damageInfo.GetDamage(), spellResistance));
uint spellResistance = CalcSpellResistance(victim, schoolMask, spellInfo);
dmgInfo.ResistDamage(MathFunctions.CalculatePct(damage, spellResistance));
// Ignore Absorption Auras // Ignore Absorption Auras
float auraAbsorbMod = 0; float auraAbsorbMod = GetMaxPositiveAuraModifierByMiscMask(AuraType.ModTargetAbsorbSchool, (uint)damageInfo.GetSchoolMask());
var AbsIgnoreAurasA = GetAuraEffectsByType(AuraType.ModTargetAbsorbSchool);
foreach (var eff in AbsIgnoreAurasA) var abilityAbsorbAuras = GetAuraEffectsByType(AuraType.ModTargetAbilityAbsorbSchool);
foreach (AuraEffect aurEff in abilityAbsorbAuras)
{ {
if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask)) if (!Convert.ToBoolean(aurEff.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
continue; continue;
if (eff.GetAmount() > auraAbsorbMod) if (!aurEff.IsAffectingSpell(damageInfo.GetSpellInfo()))
auraAbsorbMod = eff.GetAmount();
}
var AbsIgnoreAurasB = GetAuraEffectsByType(AuraType.ModTargetAbilityAbsorbSchool);
foreach (var eff in AbsIgnoreAurasB)
{
if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
continue; continue;
if ((eff.GetAmount() > auraAbsorbMod) && eff.IsAffectingSpell(spellInfo)) if ((aurEff.GetAmount() > auraAbsorbMod))
auraAbsorbMod = eff.GetAmount(); auraAbsorbMod = aurEff.GetAmount();
} }
MathFunctions.RoundToInterval(ref auraAbsorbMod, 0.0f, 100.0f); MathFunctions.RoundToInterval(ref auraAbsorbMod, 0.0f, 100.0f);
int absorbIgnoringDamage = (int)MathFunctions.CalculatePct(dmgInfo.GetDamage(), auraAbsorbMod); int absorbIgnoringDamage = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), auraAbsorbMod);
dmgInfo.ModifyDamage(-absorbIgnoringDamage); damageInfo.ModifyDamage(-absorbIgnoringDamage);
// We're going to call functions which can modify content of the list during iteration over it's elements // We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation // Let's copy the list so we can prevent iterator invalidation
var vSchoolAbsorbCopy = victim.GetAuraEffectsByType(AuraType.SchoolAbsorb); var vSchoolAbsorbCopy = damageInfo.GetVictim().GetAuraEffectsByType(AuraType.SchoolAbsorb);
vSchoolAbsorbCopy.Sort(new AbsorbAuraOrderPred()); vSchoolAbsorbCopy.Sort(new AbsorbAuraOrderPred());
// absorb without mana cost // absorb without mana cost
foreach (var eff in vSchoolAbsorbCopy) foreach (var absorbAurEff in vSchoolAbsorbCopy)
{ {
// Check if aura was removed during iteration - we don't need to work on such auras if (damageInfo.GetDamage() == 0)
AuraApplication aurApp = eff.GetBase().GetApplicationOfTarget(victim.GetGUID());
if (aurApp == null)
continue;
if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
continue;
// get amount which can be still absorbed by the aura
int currentAbsorb = eff.GetAmount();
// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
if (currentAbsorb < 0)
currentAbsorb = 0;
uint tempAbsorb = (uint)currentAbsorb;
bool defaultPrevented = false;
eff.GetBase().CallScriptEffectAbsorbHandlers(eff, aurApp, dmgInfo, ref tempAbsorb, ref defaultPrevented);
currentAbsorb = (int)tempAbsorb;
if (defaultPrevented)
continue;
// absorb must be smaller than the damage itself
MathFunctions.RoundToInterval(ref currentAbsorb, 0, dmgInfo.GetDamage());
dmgInfo.AbsorbDamage((uint)currentAbsorb);
tempAbsorb = (uint)currentAbsorb;
eff.GetBase().CallScriptEffectAfterAbsorbHandlers(eff, aurApp, dmgInfo, ref tempAbsorb);
// Check if our aura is using amount to count damage
if (eff.GetAmount() >= 0)
{
// Reduce shield amount
eff.ChangeAmount(eff.GetAmount() - currentAbsorb);
// Aura cannot absorb anything more - remove it
if (eff.GetAmount() <= 0)
eff.GetBase().Remove(AuraRemoveMode.EnemySpell);
}
}
// absorb by mana cost
var vManaShieldCopy = victim.GetAuraEffectsByType(AuraType.ManaShield);
foreach (var absorbAurEff in vManaShieldCopy)
{
if (dmgInfo.GetDamage() <= 0)
break; break;
// Check if aura was removed during iteration - we don't need to work on such auras // Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()); AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(damageInfo.GetVictim().GetGUID());
if (aurApp == null) if (aurApp == null)
continue; continue;
// check damage school mask if (!Convert.ToBoolean(absorbAurEff.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
if (!Convert.ToBoolean(absorbAurEff.GetMiscValue() & (int)schoolMask))
continue; continue;
// get amount which can be still absorbed by the aura // get amount which can be still absorbed by the aura
@@ -2425,14 +2373,64 @@ namespace Game.Entities
bool defaultPrevented = false; bool defaultPrevented = false;
absorbAurEff.GetBase().CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, ref tempAbsorb, defaultPrevented); absorbAurEff.GetBase().CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb, ref defaultPrevented);
currentAbsorb = (int)tempAbsorb; currentAbsorb = (int)tempAbsorb;
if (defaultPrevented) if (defaultPrevented)
continue; continue;
// absorb must be smaller than the damage itself // absorb must be smaller than the damage itself
MathFunctions.RoundToInterval(ref currentAbsorb, 0, dmgInfo.GetDamage()); currentAbsorb = MathFunctions.RoundToInterval(ref currentAbsorb, 0, damageInfo.GetDamage());
damageInfo.AbsorbDamage((uint)currentAbsorb);
tempAbsorb = (uint)currentAbsorb;
absorbAurEff.GetBase().CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb);
// Check if our aura is using amount to count damage
if (absorbAurEff.GetAmount() >= 0)
{
// Reduce shield amount
absorbAurEff.ChangeAmount(absorbAurEff.GetAmount() - currentAbsorb);
// Aura cannot absorb anything more - remove it
if (absorbAurEff.GetAmount() <= 0)
absorbAurEff.GetBase().Remove(AuraRemoveMode.EnemySpell);
}
}
// absorb by mana cost
var vManaShieldCopy = damageInfo.GetVictim().GetAuraEffectsByType(AuraType.ManaShield);
foreach (var absorbAurEff in vManaShieldCopy)
{
if (damageInfo.GetDamage() == 0)
break;
// Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(damageInfo.GetVictim().GetGUID());
if (aurApp == null)
continue;
// check damage school mask
if (!Convert.ToBoolean(absorbAurEff.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
continue;
// get amount which can be still absorbed by the aura
int currentAbsorb = absorbAurEff.GetAmount();
// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
if (currentAbsorb < 0)
currentAbsorb = 0;
uint tempAbsorb = (uint)currentAbsorb;
bool defaultPrevented = false;
absorbAurEff.GetBase().CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb, defaultPrevented);
currentAbsorb = (int)tempAbsorb;
if (defaultPrevented)
continue;
// absorb must be smaller than the damage itself
currentAbsorb = MathFunctions.RoundToInterval(ref currentAbsorb, 0, damageInfo.GetDamage());
int manaReduction = currentAbsorb; int manaReduction = currentAbsorb;
@@ -2441,15 +2439,15 @@ namespace Game.Entities
if (manaMultiplier != 0) if (manaMultiplier != 0)
manaReduction = (int)(manaReduction * manaMultiplier); manaReduction = (int)(manaReduction * manaMultiplier);
int manaTaken = -victim.ModifyPower(PowerType.Mana, -manaReduction); int manaTaken = -damageInfo.GetVictim().ModifyPower(PowerType.Mana, -manaReduction);
// take case when mana has ended up into account // take case when mana has ended up into account
currentAbsorb = currentAbsorb != 0 ? currentAbsorb * manaTaken / manaReduction : 0; currentAbsorb = currentAbsorb != 0 ? (currentAbsorb * (manaTaken / manaReduction)) : 0;
dmgInfo.AbsorbDamage((uint)currentAbsorb); damageInfo.AbsorbDamage((uint)currentAbsorb);
tempAbsorb = (uint)currentAbsorb; tempAbsorb = (uint)currentAbsorb;
absorbAurEff.GetBase().CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, ref tempAbsorb); absorbAurEff.GetBase().CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb);
// Check if our aura is using amount to count damage // Check if our aura is using amount to count damage
if (absorbAurEff.GetAmount() >= 0) if (absorbAurEff.GetAmount() >= 0)
@@ -2460,67 +2458,63 @@ namespace Game.Entities
} }
} }
dmgInfo.ModifyDamage(absorbIgnoringDamage); damageInfo.ModifyDamage(absorbIgnoringDamage);
// split damage auras - only when not damaging self // split damage auras - only when not damaging self
if (victim != this) if (damageInfo.GetVictim() != this)
{ {
// We're going to call functions which can modify content of the list during iteration over it's elements // We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation // Let's copy the list so we can prevent iterator invalidation
var vSplitDamagePctCopy = victim.GetAuraEffectsByType(AuraType.SplitDamagePct); var vSplitDamagePctCopy = damageInfo.GetVictim().GetAuraEffectsByType(AuraType.SplitDamagePct);
foreach (var eff in vSplitDamagePctCopy) foreach (var itr in vSplitDamagePctCopy)
{ {
if (dmgInfo.GetDamage() <= 0) if (damageInfo.GetDamage() == 0)
break; break;
// Check if aura was removed during iteration - we don't need to work on such auras // Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication aurApp = eff.GetBase().GetApplicationOfTarget(victim.GetGUID()); AuraApplication aurApp = itr.GetBase().GetApplicationOfTarget(damageInfo.GetVictim().GetGUID());
if (aurApp == null) if (aurApp == null)
continue; continue;
// check damage school mask // check damage school mask
if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask)) if (!Convert.ToBoolean(itr.GetMiscValue() & (int)damageInfo.GetSchoolMask()))
continue; continue;
// Damage can be splitted only if aura has an alive caster // Damage can be splitted only if aura has an alive caster
Unit caster = eff.GetCaster(); Unit caster = itr.GetCaster();
if (caster == null || (caster == victim) || !caster.IsInWorld || !caster.IsAlive()) if (!caster || (caster == damageInfo.GetVictim()) || !caster.IsInWorld || !caster.IsAlive())
continue; continue;
uint splitDamage = MathFunctions.CalculatePct(dmgInfo.GetDamage(), eff.GetAmount()); uint splitDamage = MathFunctions.CalculatePct(damageInfo.GetDamage(), itr.GetAmount());
eff.GetBase().CallScriptEffectSplitHandlers(eff, aurApp, dmgInfo, splitDamage); itr.GetBase().CallScriptEffectSplitHandlers(itr, aurApp, damageInfo, splitDamage);
// absorb must be smaller than the damage itself // absorb must be smaller than the damage itself
MathFunctions.RoundToInterval(ref splitDamage, 0, dmgInfo.GetDamage()); splitDamage = MathFunctions.RoundToInterval(ref splitDamage, 0, damageInfo.GetDamage());
dmgInfo.AbsorbDamage(splitDamage); damageInfo.AbsorbDamage(splitDamage);
// check if caster is immune to damage // check if caster is immune to damage
if (caster.IsImmunedToDamage(schoolMask)) if (caster.IsImmunedToDamage(damageInfo.GetSchoolMask()))
{ {
victim.SendSpellMiss(caster, eff.GetSpellInfo().Id, SpellMissInfo.Immune); damageInfo.GetVictim().SendSpellMiss(caster, itr.GetSpellInfo().Id, SpellMissInfo.Immune);
continue; continue;
} }
uint split_absorb = 0; uint split_absorb = 0;
DealDamageMods(caster, ref splitDamage, ref split_absorb); DealDamageMods(caster, ref splitDamage, ref split_absorb);
SpellNonMeleeDamage log = new SpellNonMeleeDamage(this, caster, eff.GetSpellInfo().Id, eff.GetBase().GetSpellXSpellVisualId(), schoolMask, eff.GetBase().GetCastGUID()); SpellNonMeleeDamage log = new SpellNonMeleeDamage(this, caster, itr.GetSpellInfo().Id, itr.GetBase().GetSpellXSpellVisualId(), damageInfo.GetSchoolMask(), itr.GetBase().GetCastGUID());
CleanDamage cleanDamage = new CleanDamage(splitDamage, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal); CleanDamage cleanDamage = new CleanDamage(splitDamage, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
DealDamage(caster, splitDamage, cleanDamage, DamageEffectType.Direct, schoolMask, eff.GetSpellInfo(), false); DealDamage(caster, splitDamage, cleanDamage, DamageEffectType.Direct, damageInfo.GetSchoolMask(), itr.GetSpellInfo(), false);
log.damage = splitDamage; log.damage = splitDamage;
log.absorb = split_absorb; log.absorb = split_absorb;
SendSpellNonMeleeDamageLog(log); SendSpellNonMeleeDamageLog(log);
// break 'Fear' and similar auras // break 'Fear' and similar auras
DamageInfo damageInfo = new DamageInfo(caster, this, splitDamage, eff.GetSpellInfo(), schoolMask, DamageEffectType.Direct, WeaponAttackType.BaseAttack);
ProcSkillsAndAuras(caster, ProcFlags.None, ProcFlags.TakenSpellMagicDmgClassNeg, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, ProcFlagsHit.None, null, damageInfo, null); ProcSkillsAndAuras(caster, ProcFlags.None, ProcFlags.TakenSpellMagicDmgClassNeg, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, ProcFlagsHit.None, null, damageInfo, null);
} }
} }
resist = dmgInfo.GetResist();
absorb = dmgInfo.GetAbsorb();
} }
public void CalcHealAbsorb(HealInfo healInfo) public void CalcHealAbsorb(HealInfo healInfo)
+7 -9
View File
@@ -2439,15 +2439,13 @@ namespace Game.Entities
Global.ScriptMgr.ModifySpellDamageTaken(damageInfo.target, damageInfo.attacker, ref damage); Global.ScriptMgr.ModifySpellDamageTaken(damageInfo.target, damageInfo.attacker, ref damage);
// Calculate absorb resist // Calculate absorb resist
if (damage > 0) if (damage < 0)
{
CalcAbsorbResist(victim, damageSchoolMask, DamageEffectType.SpellDirect, (uint)damage, ref damageInfo.absorb, ref damageInfo.resist, spellInfo);
damage -= (int)(damageInfo.absorb + damageInfo.resist);
}
else
damage = 0; damage = 0;
damageInfo.damage = (uint)damage; damageInfo.damage = (uint)damage;
DamageInfo dmgInfo = new DamageInfo(damageInfo, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack, ProcFlagsHit.None);
CalcAbsorbResist(dmgInfo);
damageInfo.damage = dmgInfo.GetDamage();
} }
public void DealSpellDamage(SpellNonMeleeDamage damageInfo, bool durabilityLoss) public void DealSpellDamage(SpellNonMeleeDamage damageInfo, bool durabilityLoss)
{ {
@@ -2664,9 +2662,6 @@ namespace Game.Entities
if (diminish.HitCount == 0) if (diminish.HitCount == 0)
return DiminishingLevels.Level1; return DiminishingLevels.Level1;
if (diminish.HitTime == 0)
return DiminishingLevels.Level1;
// If last spell was cast more than 18 seconds ago - reset the count. // If last spell was cast more than 18 seconds ago - reset the count.
if (diminish.Stack == 0 && Time.GetMSTimeDiffToNow(diminish.HitTime) > 18 * Time.InMilliseconds) if (diminish.Stack == 0 && Time.GetMSTimeDiffToNow(diminish.HitTime) > 18 * Time.InMilliseconds)
{ {
@@ -2861,6 +2856,9 @@ namespace Game.Entities
if (spell.getState() != SpellState.Finished) if (spell.getState() != SpellState.Finished)
spell.cancel(); spell.cancel();
if (IsCreature() && IsAIEnabled)
ToCreature().GetAI().OnSpellCastInterrupt(spell.GetSpellInfo());
m_currentSpells[spellType] = null; m_currentSpells[spellType] = null;
spell.SetReferencedFromCurrent(false); spell.SetReferencedFromCurrent(false);
} }
+4 -2
View File
@@ -2482,11 +2482,13 @@ namespace Game
} }
if (!CliDB.FactionTemplateStorage.ContainsKey(cInfo.Faction)) if (!CliDB.FactionTemplateStorage.ContainsKey(cInfo.Faction))
Log.outError(LogFilter.Sql, "Creature (Entry: {0}) has non-existing faction template ({1}).", cInfo.Entry, cInfo.Faction); {
Log.outError(LogFilter.Sql, "Creature (Entry: {0}) has non-existing faction template ({1}). This can lead to crashes, set to faction 35", cInfo.Entry, cInfo.Faction);
cInfo.Faction = 35;
}
// used later for scale // used later for scale
CreatureDisplayInfoRecord displayScaleEntry = null; CreatureDisplayInfoRecord displayScaleEntry = null;
if (cInfo.ModelId1 != 0) if (cInfo.ModelId1 != 0)
{ {
CreatureDisplayInfoRecord displayEntry = CliDB.CreatureDisplayInfoStorage.LookupByKey(cInfo.ModelId1); CreatureDisplayInfoRecord displayEntry = CliDB.CreatureDisplayInfoStorage.LookupByKey(cInfo.ModelId1);
+9
View File
@@ -1711,6 +1711,15 @@ namespace Game.Spells
if (!Global.SpellMgr.CanSpellTriggerProcOnEvent(procEntry, eventInfo)) if (!Global.SpellMgr.CanSpellTriggerProcOnEvent(procEntry, eventInfo))
return 0; return 0;
// check don't break stealth attr present
if (m_spellInfo.HasAura(Difficulty.None, AuraType.ModStealth))
{
SpellInfo spell = eventInfo.GetSpellInfo();
if (spell != null)
if (spell.HasAttribute(SpellCustomAttributes.DontBreakStealth))
return 0;
}
// check if aura can proc when spell is triggered (exception for hunter auto shot & wands) // check if aura can proc when spell is triggered (exception for hunter auto shot & wands)
if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.TriggeredCanProc) && !eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.AutoAttackMask)) if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.TriggeredCanProc) && !eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.AutoAttackMask))
{ {
+26 -23
View File
@@ -674,15 +674,12 @@ namespace Game.Spells
return false; return false;
// Spell own damage at apply won't break CC // Spell own damage at apply won't break CC
if (spellInfo != null) if (spellInfo != null && spellInfo == GetSpellInfo())
{ {
if (spellInfo == GetSpellInfo()) Aura aura = GetBase();
{ // called from spellcast, should not have ticked yet
Aura aura = GetBase(); if (aura.GetDuration() == aura.GetMaxDuration())
// called from spellcast, should not have ticked yet return false;
if (aura.GetDuration() == aura.GetMaxDuration())
return false;
}
} }
break; break;
} }
@@ -5544,8 +5541,6 @@ namespace Game.Spells
} }
} }
uint absorb = 0;
uint resist = 0;
CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal); CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
// AOE spells are not affected by the new periodic system. // AOE spells are not affected by the new periodic system.
@@ -5615,14 +5610,21 @@ namespace Game.Spells
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage)) if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
caster.ApplyResilience(target, ref damage); caster.ApplyResilience(target, ref damage);
caster.CalcAbsorbResist(target, GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, damage, ref absorb, ref resist, GetSpellInfo()); DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
caster.CalcAbsorbResist(damageInfo);
damage = damageInfo.GetDamage();
uint absorb = damageInfo.GetAbsorb();
uint resist = damageInfo.GetResist();
caster.DealDamageMods(target, ref damage, ref absorb); caster.DealDamageMods(target, ref damage, ref absorb);
// Set trigger flag // Set trigger flag
ProcFlags procAttacker = ProcFlags.DonePeriodic; ProcFlags procAttacker = ProcFlags.DonePeriodic;
ProcFlags procVictim = ProcFlags.TakenPeriodic; ProcFlags procVictim = ProcFlags.TakenPeriodic;
ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal; ProcFlagsHit hitMask = damageInfo.GetHitMask();
damage = (damage <= absorb + resist) ? 0 : (damage - absorb - resist); if (hitMask == 0)
hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
if (damage != 0) if (damage != 0)
procVictim |= ProcFlags.TakenDamage; procVictim |= ProcFlags.TakenDamage;
@@ -5632,7 +5634,6 @@ namespace Game.Spells
SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, damage, overkill, absorb, resist, 0.0f, crit); SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null); caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), true); caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), true);
@@ -5654,8 +5655,6 @@ namespace Game.Spells
caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None) caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
return; return;
uint absorb = 0;
uint resist = 0;
CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal); CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
bool isAreaAura = GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura); bool isAreaAura = GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura);
@@ -5698,10 +5697,15 @@ namespace Game.Spells
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage)) if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
caster.ApplyResilience(target, ref damage); caster.ApplyResilience(target, ref damage);
caster.CalcAbsorbResist(target, GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, damage, ref absorb, ref resist, m_spellInfo); DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
caster.CalcAbsorbResist(damageInfo);
uint absorb = damageInfo.GetAbsorb();
uint resist = damageInfo.GetResist();
// SendSpellNonMeleeDamageLog expects non-absorbed/non-resisted damage
SpellNonMeleeDamage log = new SpellNonMeleeDamage(caster, target, GetId(), GetBase().GetSpellXSpellVisualId(), GetSpellInfo().GetSchoolMask(), GetBase().GetCastGUID()); SpellNonMeleeDamage log = new SpellNonMeleeDamage(caster, target, GetId(), GetBase().GetSpellXSpellVisualId(), GetSpellInfo().GetSchoolMask(), GetBase().GetCastGUID());
log.damage = damage - absorb - resist; log.damage = damage;
log.absorb = absorb; log.absorb = absorb;
log.resist = resist; log.resist = resist;
log.periodicLog = true; log.periodicLog = true;
@@ -5711,16 +5715,15 @@ namespace Game.Spells
// Set trigger flag // Set trigger flag
ProcFlags procAttacker = ProcFlags.DonePeriodic; ProcFlags procAttacker = ProcFlags.DonePeriodic;
ProcFlags procVictim = ProcFlags.TakenPeriodic; ProcFlags procVictim = ProcFlags.TakenPeriodic;
ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal; ProcFlagsHit hitMask = damageInfo.GetHitMask();
damage = (damage <= absorb + resist) ? 0 : (damage - absorb - resist); if (hitMask == 0)
hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
if (damage != 0) if (damage != 0)
procVictim |= ProcFlags.TakenDamage; procVictim |= ProcFlags.TakenDamage;
if (caster.IsAlive()) if (caster.IsAlive())
{
DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null); caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
}
int new_damage = (int)caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), false); int new_damage = (int)caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), false);
if (caster.IsAlive()) if (caster.IsAlive())
+13 -5
View File
@@ -1891,7 +1891,19 @@ namespace Game.Spells
if (m_damage > 0) if (m_damage > 0)
positive = false; positive = false;
else if (m_healing == 0) else if (m_healing == 0)
positive = m_spellInfo.IsPositive(); {
for (byte i = 0; i < SpellConst.MaxEffects; ++i)
{
if (!Convert.ToBoolean(target.effectMask & (1 << i)))
continue;
if (!m_spellInfo.IsPositiveEffect(i))
{
positive = false;
break;
}
}
}
switch (m_spellInfo.DmgClass) switch (m_spellInfo.DmgClass)
{ {
@@ -2077,11 +2089,7 @@ namespace Game.Spells
return SpellMissInfo.Evade; return SpellMissInfo.Evade;
if (m_caster._IsValidAttackTarget(unit, m_spellInfo)) if (m_caster._IsValidAttackTarget(unit, m_spellInfo))
{
unit.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Hitbyspell); unit.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Hitbyspell);
if (!m_spellInfo.HasAttribute(SpellCustomAttributes.DontBreakStealth))
unit.RemoveAurasByType(AuraType.ModStealth);
}
else if (m_caster.IsFriendlyTo(unit)) else if (m_caster.IsFriendlyTo(unit))
{ {
// for delayed spells ignore negative spells (after duel end) for friendly targets // for delayed spells ignore negative spells (after duel end) for friendly targets
+12 -10
View File
@@ -126,19 +126,21 @@ namespace Game.Spells
if (unitTarget == null || !unitTarget.IsAlive()) if (unitTarget == null || !unitTarget.IsAlive())
return; return;
uint absorb = 0; // CalcAbsorbResist already in Player::EnvironmentalDamage
uint resist = 0;
m_caster.CalcAbsorbResist(unitTarget, m_spellInfo.GetSchoolMask(), DamageEffectType.SpellDirect, (uint)damage, ref absorb, ref resist, m_spellInfo);
SpellNonMeleeDamage log = new SpellNonMeleeDamage(m_caster, unitTarget, m_spellInfo.Id, m_SpellVisual, m_spellInfo.GetSchoolMask(), m_castId);
log.damage = (uint)(damage - absorb - resist);
log.absorb = absorb;
log.resist = resist;
if (unitTarget.IsTypeId(TypeId.Player)) if (unitTarget.IsTypeId(TypeId.Player))
unitTarget.ToPlayer().EnvironmentalDamage(EnviromentalDamage.Fire, (uint)damage); unitTarget.ToPlayer().EnvironmentalDamage(EnviromentalDamage.Fire, (uint)damage);
else
{
DamageInfo damageInfo = new DamageInfo(m_caster, unitTarget, (uint)damage, m_spellInfo, m_spellInfo.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
m_caster.CalcAbsorbResist(damageInfo);
m_caster.SendSpellNonMeleeDamageLog(log); SpellNonMeleeDamage log = new SpellNonMeleeDamage(m_caster, unitTarget, m_spellInfo.Id, m_SpellVisual, m_spellInfo.GetSchoolMask(), m_castId);
log.damage = (uint)damage;
log.absorb = damageInfo.GetAbsorb();
log.resist = damageInfo.GetResist();
m_caster.SendSpellNonMeleeDamageLog(log);
}
} }
[SpellEffectHandler(SpellEffectName.SchoolDamage)] [SpellEffectHandler(SpellEffectName.SchoolDamage)]
+20 -7
View File
@@ -1,13 +1,26 @@
using System; /*
using System.Collections.Generic; * Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
using System.Linq; *
using System.Text; * This program is free software: you can redistribute it and/or modify
using System.Threading.Tasks; * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game;
using Game.AI; using Game.AI;
using Game.Entities; using Game.Entities;
using Framework.Constants;
using Game.Scripting; using Game.Scripting;
using Game; using System;
namespace Scripts.Kalimdor.ZoneAshenvale namespace Scripts.Kalimdor.ZoneAshenvale
{ {
@@ -399,9 +399,12 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
switch (eventId) switch (eventId)
{ {
case Events.FireBomb: case Events.FireBomb:
Unit target = SelectTarget(SelectAggroTarget.Random, 0, -me.GetVehicleBase().GetCombatReach(), true); if (me.GetVehicleBase())
if (target) {
me.CastSpell(target, SpellIds.FireBomb); Unit target = SelectTarget(SelectAggroTarget.Random, 0, -me.GetVehicleBase().GetCombatReach(), true);
if (target)
me.CastSpell(target, SpellIds.FireBomb);
}
_events.Repeat(TimeSpan.FromSeconds(20)); _events.Repeat(TimeSpan.FromSeconds(20));
break; break;
case Events.HeadCrack: case Events.HeadCrack: