Core/Units: Power handling improvements
* Don't include creature_template power multipliers in CreateMana updatefield * Allow NPCs to have power types other than mana * Add missing Essence config regeneration rate * Fixed demon hunter powers not decaying immediately after combat * Fixed some powers decaying immediately out of combat after energizing (for example holy power) * Replace hardcoded list of powers to set to full on levelup with a db2 flag check * Updated Creature::GetPowerIndex for 10.1 new power types Port From (https://github.com/TrinityCore/TrinityCore/commit/1325e0c4b279d590acbcbb05d6abdf5fdb66a882)
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@@ -1811,6 +1811,7 @@ namespace Framework.Constants
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RatePowerMaelstrom,
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RatePowerMana,
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RatePowerPain,
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RatePowerEssence,
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RatePowerRageIncome,
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RatePowerRageLoss,
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RatePowerRunicPowerIncome,
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