Core/Units: Power handling improvements

* Don't include creature_template power multipliers in CreateMana updatefield
* Allow NPCs to have power types other than mana
* Add missing Essence config regeneration rate
* Fixed demon hunter powers not decaying immediately after combat
* Fixed some powers decaying immediately out of combat after energizing (for example holy power)
* Replace hardcoded list of powers to set to full on levelup with a db2 flag check
* Updated Creature::GetPowerIndex for 10.1 new power types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1325e0c4b279d590acbcbb05d6abdf5fdb66a882)
This commit is contained in:
hondacrx
2023-05-23 05:44:42 -04:00
parent 06f99fda8b
commit d55f4f836f
13 changed files with 191 additions and 62 deletions
+1 -1
View File
@@ -331,7 +331,7 @@ namespace Game.Entities
{
base.AtExitCombat();
UpdatePotionCooldown();
m_combatExitTime = Time.GetMSTime();
m_regenInterruptTimestamp = GameTime.Now();
}
public override float GetBlockPercent(uint attackerLevel)