Core/Players: Relocate players to their homebind location instead of starting zone when login at saved location fails
Port From (https://github.com/TrinityCore/TrinityCore/commit/46004d4fcae6e00befd7d4bfacc0ffbf748edee4)
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@@ -2987,18 +2987,11 @@ namespace Game.Entities
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map = Global.MapMgr.CreateMap(mapId, this);
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map = Global.MapMgr.CreateMap(mapId, this);
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}
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}
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}
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}
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else
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{
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Log.outError(LogFilter.Player, "Player {0} {1} Map: {2}, {3}. Areatrigger not found.", GetName(), guid.ToString(), mapId, GetPosition());
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RelocateToHomebind();
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map = null;
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}
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}
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}
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if (!map)
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if (!map)
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{
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{
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mapId = info.MapId;
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RelocateToHomebind();
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Relocate(info.PositionX, info.PositionY, info.PositionZ, 0.0f);
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map = Global.MapMgr.CreateMap(mapId, this);
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map = Global.MapMgr.CreateMap(mapId, this);
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if (!map)
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if (!map)
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{
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{
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