Core/Spells: Implemented SPELL_EFFECT_GIVE_EXPERIENCE and SPELL_EFFECT_GIVE_RESTED_EXPERIENCE_BONUS
Port From (https://github.com/TrinityCore/TrinityCore/commit/ade34a7f484dfcc7e41eddfd1014e7728c8dc2c1)
This commit is contained in:
@@ -505,9 +505,9 @@ namespace Framework.Constants
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public enum PlayerRestState
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{
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Rested = 0x01,
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NotRAFLinked = 0x02,
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RAFLinked = 0x06
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Rested = 1,
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Normal = 2,
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RAFLinked = 6
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}
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public enum CharacterCustomizeFlags
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@@ -50,12 +50,17 @@ namespace Game.Entities
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public int GetQuestMinLevel(Quest quest)
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{
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var questLevels = Global.DB2Mgr.GetContentTuningData(quest.ContentTuningId, m_playerData.CtrOptions.GetValue().ContentTuningConditionMask);
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return GetQuestMinLevel(quest.ContentTuningId);
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}
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int GetQuestMinLevel(uint contentTuningId)
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{
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var questLevels = Global.DB2Mgr.GetContentTuningData(contentTuningId, m_playerData.CtrOptions.GetValue().ContentTuningConditionMask);
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if (questLevels.HasValue)
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{
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ChrRacesRecord race = CliDB.ChrRacesStorage.LookupByKey(GetRace());
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FactionTemplateRecord raceFaction = CliDB.FactionTemplateStorage.LookupByKey(race.FactionID);
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int questFactionGroup = CliDB.ContentTuningStorage.LookupByKey(quest.ContentTuningId).GetScalingFactionGroup();
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int questFactionGroup = CliDB.ContentTuningStorage.LookupByKey(contentTuningId).GetScalingFactionGroup();
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if (questFactionGroup != 0 && raceFaction.FactionGroup != questFactionGroup)
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return questLevels.Value.MaxLevel;
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@@ -69,11 +74,15 @@ namespace Game.Entities
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{
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if (quest == null)
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return 0;
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return GetQuestLevel(quest.ContentTuningId);
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}
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var questLevels = Global.DB2Mgr.GetContentTuningData(quest.ContentTuningId, m_playerData.CtrOptions.GetValue().ContentTuningConditionMask);
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public int GetQuestLevel(uint contentTuningId)
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{
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var questLevels = Global.DB2Mgr.GetContentTuningData(contentTuningId, m_playerData.CtrOptions.GetValue().ContentTuningConditionMask);
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if (questLevels.HasValue)
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{
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int minLevel = GetQuestMinLevel(quest);
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int minLevel = GetQuestMinLevel(contentTuningId);
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int maxLevel = questLevels.Value.MaxLevel;
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int level = (int)GetLevel();
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if (level >= minLevel)
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@@ -1798,7 +1798,7 @@ namespace Game.Entities
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if (apply)
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{
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if (!HasAura((uint)spellId))
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CastSpell(this, (uint)spellId, item);
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CastSpell(this, (uint)spellId, new CastSpellExtraArgs().SetCastItem(item));
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}
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else
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RemoveAurasDueToSpell((uint)spellId);
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@@ -246,8 +246,8 @@ namespace Game.Entities
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SetWatchedFactionIndex(0xFFFFFFFF);
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SetCustomizations(createInfo.Customizations);
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SetRestState(RestTypes.XP, ((GetSession().IsARecruiter() || GetSession().GetRecruiterId() != 0) ? PlayerRestState.RAFLinked : PlayerRestState.NotRAFLinked));
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SetRestState(RestTypes.Honor, PlayerRestState.NotRAFLinked);
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SetRestState(RestTypes.XP, ((GetSession().IsARecruiter() || GetSession().GetRecruiterId() != 0) ? PlayerRestState.RAFLinked : PlayerRestState.Normal));
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SetRestState(RestTypes.Honor, PlayerRestState.Normal);
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SetNativeGender(createInfo.Sex);
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SetInventorySlotCount(InventorySlots.DefaultSize);
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@@ -49,25 +49,23 @@ namespace Game.Entities
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if (restBonus > rest_bonus_max)
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restBonus = rest_bonus_max;
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uint oldBonus = (uint)(_restBonus[(int)restType]);
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_restBonus[(int)restType] = restBonus;
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uint oldBonus = (uint)_restBonus[(int)restType];
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if (oldBonus == restBonus)
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PlayerRestState oldRestState = (PlayerRestState)(int)_player.m_activePlayerData.RestInfo[(int)restType].StateID;
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PlayerRestState newRestState = PlayerRestState.Normal;
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if (affectedByRaF && _player.GetsRecruitAFriendBonus(true) && (_player.GetSession().IsARecruiter() || _player.GetSession().GetRecruiterId() != 0))
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newRestState = PlayerRestState.RAFLinked;
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else if (_restBonus[(int)restType] >= 1)
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newRestState = PlayerRestState.Rested;
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if (oldBonus == restBonus && oldRestState == newRestState)
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return;
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// update data for client
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if (affectedByRaF && _player.GetsRecruitAFriendBonus(true) && (_player.GetSession().IsARecruiter() || _player.GetSession().GetRecruiterId() != 0))
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_player.SetRestState(restType, PlayerRestState.RAFLinked);
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else
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{
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if (_restBonus[(int)restType] > 10)
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_player.SetRestState(restType, PlayerRestState.Rested);
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else if (_restBonus[(int)restType] <= 1)
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_player.SetRestState(restType, PlayerRestState.NotRAFLinked);
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}
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// RestTickUpdate
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_player.SetRestThreshold(restType, (uint)_restBonus[(int)restType]);
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_player.SetRestState(restType, newRestState);
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}
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public void AddRestBonus(RestTypes restType, float restBonus)
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@@ -367,12 +367,17 @@ namespace Game
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}
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public uint XPValue(Player player)
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{
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return XPValue(player, ContentTuningId, RewardXPDifficulty, RewardXPMultiplier, Expansion);
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}
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public static uint XPValue(Player player, uint contentTuningId, uint xpDifficulty, float xpMultiplier = 1.0f, int expansion = -1)
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{
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if (player)
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{
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uint questLevel = (uint)player.GetQuestLevel(this);
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uint questLevel = (uint)player.GetQuestLevel(contentTuningId);
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QuestXPRecord questXp = CliDB.QuestXPStorage.LookupByKey(questLevel);
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if (questXp == null || RewardXPDifficulty >= 10)
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if (questXp == null || xpDifficulty >= 10)
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return 0;
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int diffFactor = (int)(2 * (questLevel - player.GetLevel()) + 12);
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@@ -381,15 +386,15 @@ namespace Game
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else if (diffFactor > 10)
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diffFactor = 10;
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uint xp = (uint)(diffFactor * questXp.Difficulty[RewardXPDifficulty] * RewardXPMultiplier / 10);
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if (player.GetLevel() >= Global.ObjectMgr.GetMaxLevelForExpansion(PlayerConst.CurrentExpansion - 1) && player.GetSession().GetExpansion() == PlayerConst.CurrentExpansion && Expansion < (int)PlayerConst.CurrentExpansion)
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uint xp = (uint)(diffFactor * questXp.Difficulty[xpDifficulty] * xpMultiplier / 10);
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if (player.GetLevel() >= Global.ObjectMgr.GetMaxLevelForExpansion(PlayerConst.CurrentExpansion - 1) && player.GetSession().GetExpansion() == PlayerConst.CurrentExpansion && expansion >= 0 && expansion < (int)PlayerConst.CurrentExpansion)
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xp = (uint)(xp / 9.0f);
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xp = RoundXPValue(xp);
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if (WorldConfig.GetUIntValue(WorldCfg.MinQuestScaledXpRatio) != 0)
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{
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uint minScaledXP = RoundXPValue((uint)(questXp.Difficulty[RewardXPDifficulty] * RewardXPMultiplier)) * WorldConfig.GetUIntValue(WorldCfg.MinQuestScaledXpRatio) / 100;
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uint minScaledXP = RoundXPValue((uint)(questXp.Difficulty[xpDifficulty] * xpMultiplier)) * WorldConfig.GetUIntValue(WorldCfg.MinQuestScaledXpRatio) / 100;
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xp = Math.Max(minScaledXP, xp);
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}
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