Core/Chat: Corrected chat channel flag implementations
Port From (https://github.com/TrinityCore/TrinityCore/commit/d2baaac9ec9c0b0839d5868d9666aa0901031b28)
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@@ -25,13 +25,13 @@ namespace Game.Chat
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_zoneEntry = zoneEntry;
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ChatChannelsRecord channelEntry = CliDB.ChatChannelsStorage.LookupByKey(channelId);
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if (channelEntry.Flags.HasAnyFlag(ChannelDBCFlags.Trade)) // for trade channel
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if (channelEntry.GetFlags().HasFlag(ChatChannelFlags.AllowItemLinks)) // for trade channel
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_channelFlags |= ChannelFlags.Trade;
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if (channelEntry.Flags.HasAnyFlag(ChannelDBCFlags.CityOnly2)) // for city only channels
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if (channelEntry.GetFlags().HasFlag(ChatChannelFlags.LinkedChannel)) // for city only channels
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_channelFlags |= ChannelFlags.City;
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if (channelEntry.Flags.HasAnyFlag(ChannelDBCFlags.Lfg)) // for LFG channel
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if (channelEntry.GetFlags().HasFlag(ChatChannelFlags.LookingForGroup)) // for LFG channel
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_channelFlags |= ChannelFlags.Lfg;
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else // for all other channels
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_channelFlags |= ChannelFlags.NotLfg;
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@@ -66,12 +66,12 @@ namespace Game.Chat
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if (channelId != 0)
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{
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ChatChannelsRecord channelEntry = CliDB.ChatChannelsStorage.LookupByKey(channelId);
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if (!channelEntry.Flags.HasAnyFlag(ChannelDBCFlags.Global))
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if (channelEntry.GetFlags().HasFlag(ChatChannelFlags.ZoneBased))
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{
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if (channelEntry.Flags.HasAnyFlag(ChannelDBCFlags.CityOnly))
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channelName = string.Format(channelEntry.Name[locale].ConvertFormatSyntax(), Global.ObjectMgr.GetCypherString(CypherStrings.ChannelCity, locale));
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else
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channelName = string.Format(channelEntry.Name[locale].ConvertFormatSyntax(), zoneEntry.AreaName[locale]);
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if (channelEntry.GetFlags().HasFlag(ChatChannelFlags.LinkedChannel))
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zoneEntry = ChannelManager.SpecialLinkedArea;
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channelName = string.Format(channelEntry.Name[locale].ConvertFormatSyntax(), zoneEntry?.AreaName[locale]);
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}
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else
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channelName = channelEntry.Name[locale];
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