Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -0,0 +1,17 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System.Text.Json.Serialization;
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using Framework.Web.Rest.Realmlist;
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namespace Framework.Web.Rest.Realmlist
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{
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internal class RealmListRAFInfo
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{
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[JsonPropertyName("wowRealmAddress")]
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public int WowRealmAddress { get; set; }
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[JsonPropertyName("faction")]
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public int Faction { get; set; }
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}
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}
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+4
-1
@@ -5,8 +5,11 @@ using System.Text.Json.Serialization;
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namespace Framework.Web
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{
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public class RealmListUpdate
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public class RealmListUpdatePart
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{
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[JsonPropertyName("wowRealmAddress")]
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public int WoWRealmAddress { get; set; }
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[JsonPropertyName("update")]
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public RealmEntry Update { get; set; } = new RealmEntry();
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@@ -9,6 +9,6 @@ namespace Framework.Web
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public class RealmListUpdates
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{
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[JsonPropertyName("updates")]
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public IList<RealmListUpdate> Updates { get; set; } = new List<RealmListUpdate>();
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public IList<RealmListUpdatePart> Updates { get; set; } = new List<RealmListUpdatePart>();
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}
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}
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