Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+1 -1
View File
@@ -424,7 +424,7 @@ namespace Game
while (result.NextRow());
Log.outDebug(LogFilter.Rbac, "AccountMgr:LoadRBAC: Loading default permissions");
result = DB.Login.Query("SELECT secId, permissionId FROM rbac_default_permissions ORDER BY secId ASC");
result = DB.Login.Query($"SELECT secId, permissionId FROM rbac_default_permissions WHERE (realmId = {Global.RealmMgr.GetCurrentRealmId().Index} OR realmId = -1) ORDER BY secId ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 default permission definitions. DB table `rbac_default_permissions` is empty.");