Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -1439,7 +1439,10 @@ namespace Game.Achievements
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return false;
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break;
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case ModifierTreeType.ClientVersionEqualOrLessThan: // 33
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if (reqValue < Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(Global.WorldMgr.GetRealm().Build))
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var currentRealm = Global.RealmMgr.GetCurrentRealm();
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if (currentRealm == null)
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return false;
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if (reqValue < Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(currentRealm.Build))
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return false;
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break;
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case ModifierTreeType.BattlePetTeamLevel: // 34
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