Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
@@ -218,7 +218,7 @@ namespace Game.BlackMarket
if (bidderAccId == 0) // Account exists
return;
logGmTrade = Global.AccountMgr.HasPermission(bidderAccId, RBACPermissions.LogGmTrade, Global.WorldMgr.GetRealmId().Index);
logGmTrade = Global.AccountMgr.HasPermission(bidderAccId, RBACPermissions.LogGmTrade, Global.RealmMgr.GetCurrentRealmId().Index);
if (logGmTrade && !Global.CharacterCacheStorage.GetCharacterNameByGuid(bidderGuid, out bidderName))
bidderName = Global.ObjectMgr.GetCypherString(CypherStrings.Unknown);