Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+1 -1
View File
@@ -454,7 +454,7 @@ namespace Game.Chat
if (target != null)
target_ac_sec = target.GetSecurity();
else if (target_account != 0)
target_ac_sec = Global.AccountMgr.GetSecurity(target_account, (int)Global.WorldMgr.GetRealmId().Index);
target_ac_sec = Global.AccountMgr.GetSecurity(target_account, (int)Global.RealmMgr.GetCurrentRealmId().Index);
else
return true; // caller must report error for (target == NULL && target_account == 0)