Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -1250,7 +1250,7 @@ namespace Game.Chat
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// Query the prepared statement for login data
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_PINFO);
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stmt.AddValue(0, Global.WorldMgr.GetRealm().Id.Index);
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stmt.AddValue(0, Global.RealmMgr.GetCurrentRealmId().Index);
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stmt.AddValue(1, accId);
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SQLResult result0 = DB.Login.Query(stmt);
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