Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+2 -1
View File
@@ -230,7 +230,8 @@ namespace Game.Chat.Commands
if (account.IsConnected())
return new RBACCommandData() { rbac = account.GetConnectedSession().GetRBACData(), needDelete = false };
RBACData rbac = new(account.GetID(), account.GetName(), (int)Global.WorldMgr.GetRealmId().Index, (byte)Global.AccountMgr.GetSecurity(account.GetID(), (int)Global.WorldMgr.GetRealmId().Index));
int realmId = (int)Global.RealmMgr.GetCurrentRealmId().Index;
RBACData rbac = new(account.GetID(), account.GetName(), realmId, (byte)Global.AccountMgr.GetSecurity(account.GetID(), realmId));
rbac.LoadFromDB();
return new RBACCommandData() { rbac = rbac, needDelete = true };