Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -576,7 +576,7 @@ namespace Game.Entities
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if (realmId != 0)
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return realmId;
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return Global.WorldMgr.GetRealmId().Index;
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return Global.RealmMgr.GetCurrentRealmId().Index;
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}
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}
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