Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -60,9 +60,13 @@ namespace Game
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static CfgCategoriesCharsets GetRealmLanguageType(bool create)
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{
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Cfg_CategoriesRecord category = CliDB.CfgCategoriesStorage.LookupByKey(Global.WorldMgr.GetRealm().Timezone);
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if (category != null)
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return create ? category.GetCreateCharsetMask() : category.GetExistingCharsetMask();
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var currentRealm = Global.RealmMgr.GetCurrentRealm();
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if (currentRealm != null)
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{
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Cfg_CategoriesRecord category = CliDB.CfgCategoriesStorage.LookupByKey(currentRealm.Timezone);
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if (category != null)
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return create ? category.GetCreateCharsetMask() : category.GetExistingCharsetMask();
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}
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return create ? CfgCategoriesCharsets.English : CfgCategoriesCharsets.Any; // basic-Latin at create, any at login
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}
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