Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -608,7 +608,7 @@ namespace Game
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.REP_REALM_CHARACTERS);
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stmt.AddValue(0, createInfo.CharCount);
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stmt.AddValue(1, GetAccountId());
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stmt.AddValue(2, Global.WorldMgr.GetRealm().Id.Index);
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stmt.AddValue(2, Global.RealmMgr.GetCurrentRealmId().Index);
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loginTransaction.Append(stmt);
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DB.Login.CommitTransaction(loginTransaction);
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