Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -49,7 +49,7 @@ namespace Game
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void SendAvailableHotfixes()
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{
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AvailableHotfixes availableHotfixes = new();
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availableHotfixes.VirtualRealmAddress = Global.WorldMgr.GetRealmId().GetAddress();
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availableHotfixes.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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foreach (var (_, push) in Global.DB2Mgr.GetHotfixData())
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{
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