Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ namespace Game
void SendAvailableHotfixes()
{
AvailableHotfixes availableHotfixes = new();
availableHotfixes.VirtualRealmAddress = Global.WorldMgr.GetRealmId().GetAddress();
availableHotfixes.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
foreach (var (_, push) in Global.DB2Mgr.GetHotfixData())
{