Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
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@@ -330,12 +330,14 @@ namespace Game
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RealmQueryResponse realmQueryResponse = new();
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realmQueryResponse.VirtualRealmAddress = queryRealmName.VirtualRealmAddress;
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RealmId realmHandle = new(queryRealmName.VirtualRealmAddress);
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if (Global.RealmMgr.GetRealmNames(realmHandle, out realmQueryResponse.NameInfo.RealmNameActual, out realmQueryResponse.NameInfo.RealmNameNormalized))
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var realm = Global.RealmMgr.GetRealm(new RealmId(queryRealmName.VirtualRealmAddress));
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if (realm != null)
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{
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realmQueryResponse.LookupState = (byte)ResponseCodes.Success;
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realmQueryResponse.NameInfo.IsInternalRealm = false;
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realmQueryResponse.NameInfo.IsLocal = queryRealmName.VirtualRealmAddress == Global.WorldMgr.GetVirtualRealmAddress();
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realmQueryResponse.NameInfo.RealmNameActual = realm.Name;
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realmQueryResponse.NameInfo.RealmNameNormalized = realm.NormalizedName;
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}
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else
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realmQueryResponse.LookupState = (byte)ResponseCodes.Failure;
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