Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+1 -11
View File
@@ -270,7 +270,7 @@ namespace Game
}
// When not found, consult database
GetQueryProcessor().AddCallback(Global.AccountMgr.GetSecurityAsync(friendCharacterInfo.AccountId, (int)Global.WorldMgr.GetRealmId().Index, friendSecurity =>
GetQueryProcessor().AddCallback(Global.AccountMgr.GetSecurityAsync(friendCharacterInfo.AccountId, (int)Global.RealmMgr.GetCurrentRealmId().Index, friendSecurity =>
{
if (!Global.AccountMgr.IsPlayerAccount((AccountTypes)friendSecurity))
{
@@ -280,16 +280,6 @@ namespace Game
processFriendRequest();
}));
}
[WorldPacketHandler(ClientOpcodes.DelFriend)]