Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+5 -1
View File
@@ -24,7 +24,11 @@ public class PacketLog
writer.Write(Encoding.ASCII.GetBytes("PKT"));
writer.Write((ushort)769);
writer.Write(Encoding.ASCII.GetBytes("T"));
writer.Write(Global.WorldMgr.GetRealm().Build);
var currentRealm = Global.RealmMgr.GetCurrentRealm();
if (currentRealm != null)
writer.Write(currentRealm.Build);
else
writer.Write(0);
writer.Write(Encoding.ASCII.GetBytes("enUS"));
writer.Write(new byte[40]);//SessionKey
writer.Write((uint)GameTime.GetGameTime());