Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
@@ -76,8 +76,9 @@ namespace Game.Networking.Packets
ProposedRoles = (byte)proposedRoles;
var realm = Global.WorldMgr.GetRealm();
InviterRealm = new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName);
var realm = Global.RealmMgr.GetRealm(new Framework.Realm.RealmId(inviter.m_playerData.VirtualPlayerRealm));
if (realm != null)
InviterRealm = new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName);
}
public override void Write()
@@ -949,7 +950,7 @@ namespace Game.Networking.Packets
public override void Read()
{
bool hasPartyIndex = _worldPacket.HasBit();
RestrictTo = (RestrictPingsTo)_worldPacket.ReadInt32();
RestrictTo = (RestrictPingsTo)_worldPacket.ReadInt32();
if (hasPartyIndex)
PartyIndex = _worldPacket.ReadUInt8();
}