Core/Realms: Realmlist refactors

* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
This commit is contained in:
Hondacrx
2024-09-26 12:53:15 -04:00
parent 8341244e4d
commit d70529bc19
36 changed files with 393 additions and 298 deletions
+3 -3
View File
@@ -76,7 +76,7 @@ namespace Game
if (subRegion != null)
subRegionId = subRegion.StringValue;
var compressed = Global.RealmMgr.GetRealmList(Global.WorldMgr.GetRealm().Build, subRegionId);
var compressed = Global.RealmMgr.GetRealmList(GetClientBuild(), GetSecurity(), subRegionId);
if (compressed.Empty())
return BattlenetRpcErrorCode.UtilServerFailedToSerializeResponse;
@@ -112,8 +112,8 @@ namespace Game
{
var realmAddress = Params.LookupByKey("Param_RealmAddress");
if (realmAddress != null)
return Global.RealmMgr.JoinRealm((uint)realmAddress.UintValue, Global.WorldMgr.GetRealm().Build, System.Net.IPAddress.Parse(GetRemoteAddress()), GetRealmListSecret(),
GetSessionDbcLocale(), GetOS(), GetTimezoneOffset(), GetAccountName(), response);
return Global.RealmMgr.JoinRealm((uint)realmAddress.UintValue, GetClientBuild(), System.Net.IPAddress.Parse(GetRemoteAddress()), GetRealmListSecret(),
GetSessionDbcLocale(), GetOS(), GetTimezoneOffset(), GetAccountName(), GetSecurity(), response);
return BattlenetRpcErrorCode.Ok;
}