Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
@@ -169,7 +169,7 @@ namespace Framework.Constants
|
||||
PassengerRemoved = 28, // Cooldownmin, Cooldownmax
|
||||
Charmed = 29, // onRemove (0 - on apply, 1 - on remove)
|
||||
CharmedTarget = 30, // None
|
||||
SpellhitTarget = 31, // Spellid, School, Cooldownmin, Cooldownmax
|
||||
SpellHitTarget = 31, // Spellid, School, Cooldownmin, Cooldownmax
|
||||
Damaged = 32, // Mindmg, Maxdmg, Cooldownmin, Cooldownmax
|
||||
DamagedTarget = 33, // Mindmg, Maxdmg, Cooldownmin, Cooldownmax
|
||||
Movementinform = 34, // Movementtype(Any), Pointid
|
||||
|
||||
Reference in New Issue
Block a user