Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
@@ -442,8 +442,8 @@ namespace Framework.Constants
ModMaxPower = 418, // NYI
ModBaseManaPct = 419,
ModBattlePetXpPct = 420,
ModAbsorbEffectsAmountPct = 421, // NYI
Unk422 = 422,
ModAbsorbEffectsDonePct = 421, // NYI
ModAbsorbEffectsTakenPct = 422, //NYI
Unk423 = 423,
Unk424 = 424,
Unk425 = 425,