Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -442,8 +442,8 @@ namespace Framework.Constants
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ModMaxPower = 418, // NYI
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ModBaseManaPct = 419,
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ModBattlePetXpPct = 420,
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ModAbsorbEffectsAmountPct = 421, // NYI
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Unk422 = 422,
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ModAbsorbEffectsDonePct = 421, // NYI
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ModAbsorbEffectsTakenPct = 422, //NYI
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Unk423 = 423,
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Unk424 = 424,
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Unk425 = 425,
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