Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
@@ -492,6 +492,9 @@ namespace Game.AI
|
||||
public uint cooldown;
|
||||
public uint realCooldown;
|
||||
public float maxRange;
|
||||
|
||||
public byte Targets; // set of enum SelectTarget
|
||||
public byte Effects; // set of enum SelectEffect
|
||||
}
|
||||
|
||||
public enum AITarget
|
||||
|
||||
Reference in New Issue
Block a user