Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+3
View File
@@ -492,6 +492,9 @@ namespace Game.AI
public uint cooldown;
public uint realCooldown;
public float maxRange;
public byte Targets; // set of enum SelectTarget
public byte Effects; // set of enum SelectEffect
}
public enum AITarget