Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -487,7 +487,7 @@ namespace Game.AI
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if (knownRank == 0)
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return null;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(knownRank);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(knownRank, me.GetMap().GetDifficultyID());
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if (spellInfo == null)
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return null;
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