Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -3046,14 +3046,14 @@ namespace Game.Achievements
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case CriteriaDataType.SAura:
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case CriteriaDataType.TAura:
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{
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SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId);
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SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId, Difficulty.None);
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if (spellEntry == null)
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{
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Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell id in value1 ({3}), ignored.",
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criteria.Id, criteria.Entry.Type, DataType, Aura.SpellId);
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return false;
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}
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SpellEffectInfo effect = spellEntry.GetEffect(Difficulty.None, Aura.EffectIndex);
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SpellEffectInfo effect = spellEntry.GetEffect(Aura.EffectIndex);
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if (effect == null)
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{
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Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell effect index in value2 ({3}), ignored.",
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