Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+2 -2
View File
@@ -3046,14 +3046,14 @@ namespace Game.Achievements
case CriteriaDataType.SAura:
case CriteriaDataType.TAura:
{
SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId);
SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId, Difficulty.None);
if (spellEntry == null)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell id in value1 ({3}), ignored.",
criteria.Id, criteria.Entry.Type, DataType, Aura.SpellId);
return false;
}
SpellEffectInfo effect = spellEntry.GetEffect(Difficulty.None, Aura.EffectIndex);
SpellEffectInfo effect = spellEntry.GetEffect(Aura.EffectIndex);
if (effect == null)
{
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell effect index in value2 ({3}), ignored.",