Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -45,7 +45,7 @@ namespace Game.Chat.Commands
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{
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case DisableType.Spell:
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{
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if (!Global.SpellMgr.HasSpellInfo(entry))
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if (!Global.SpellMgr.HasSpellInfo(entry, Difficulty.None))
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{
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handler.SendSysMessage(CypherStrings.CommandNospellfound);
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return false;
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