Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+3 -3
View File
@@ -1009,7 +1009,7 @@ namespace Game.Chat
if (player.IsInFlight() || player.IsInCombat())
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SPELL_UNSTUCK_ID);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SPELL_UNSTUCK_ID, Difficulty.None);
if (spellInfo == null)
return false;
@@ -2065,11 +2065,11 @@ namespace Game.Chat
if (spellid == 0)
return false;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid, attacker.GetMap().GetDifficultyID());
if (spellInfo == null)
return false;
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(attacker, target, spellid, spellInfo.GetSpellXSpellVisualId(attacker), spellInfo.SchoolMask);
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(attacker, target, spellInfo, spellInfo.GetSpellXSpellVisualId(attacker), spellInfo.SchoolMask);
damageInfo.damage = damage_;
attacker.DealDamageMods(damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
target.DealSpellDamage(damageInfo, true);