Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -73,7 +73,7 @@ namespace Game
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switch (type)
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{
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case DisableType.Spell:
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if (!(Global.SpellMgr.HasSpellInfo(entry) || flags.HasAnyFlag<byte>(DisableFlags.SpellDeprecatedSpell)))
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if (!(Global.SpellMgr.HasSpellInfo(entry, Difficulty.None) || flags.HasAnyFlag<byte>(DisableFlags.SpellDeprecatedSpell)))
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{
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Log.outError(LogFilter.Sql, "Spell entry {0} from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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