Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+1 -1
View File
@@ -73,7 +73,7 @@ namespace Game
switch (type)
{
case DisableType.Spell:
if (!(Global.SpellMgr.HasSpellInfo(entry) || flags.HasAnyFlag<byte>(DisableFlags.SpellDeprecatedSpell)))
if (!(Global.SpellMgr.HasSpellInfo(entry, Difficulty.None) || flags.HasAnyFlag<byte>(DisableFlags.SpellDeprecatedSpell)))
{
Log.outError(LogFilter.Sql, "Spell entry {0} from `disables` doesn't exist in dbc, skipped.", entry);
continue;